[PS4Blog.net Interview] Jonathan Holmes On Circuit Dude

by EdEN, Owner

We’re working on a review for Circuit Dude, so I got in touch with indie dev Jonathan Holmes to talk a bit about the game. Come check it out!

PS4Blog: Hi! Welcome. Could you please help us get started by telling our readers a bit about yourself and your work?

I’m a chicken expert who likes programming, rugby, learning languages, politics, and, of course, video games. My special skills include making really tall soft-served ice cream.

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PS4B: Circuit Dude is out now on Nintendo Switch. How would you describe the game to someone who’s never heard about it?

Hmm… I usually try to gauge the audience a little. If they’re familiar with older Pokémon or The Legend of Zelda titles, I usually say that it’s a retro puzzler with heavy influence from the puzzle designs that you’d find in those games, particularly on the Game Boy Color. Otherwise, I make sure to express that there is a difference between a puzzler (like Circuit Dude) and what usually comes to mind when people say, puzzle game, such as a match-3 puzzle game – like Candy Crush.

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PS4B: How long did it take to develop the Nintendo Switch version? Were there any hurdles or challenges you had to overcome?

Honestly, it took me only 2-3 weeks of development to port it over. COVID-19 started ramping up when I was getting ready to submit my game to Nintendo, and that added another 5-6 months to the whole process. I can’t stress enough how much that has slowed down the process.

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PS4B: Are there any differences between the original Steam version and the Nintendo Switch version for Circuit Dude?

The original Steam version is considered the ‘1.0’ release, which later got the ‘2.0’ update, which included so many different things – a level editor, online level sharing, updated UI, more control options (touch screen/mouse options), better keyboard and gamepad support, updated music, and more. The Nintendo Switch version includes all of those free updates as well!

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PS4B: And now it’s time for us to go. Is there something else you’d like to add before we end this one?

This is my first commercial product, and it’s been a dream of mine to get a game onto a Nintendo platform. I’m not expecting it to get big or become the next Minecraft, but I am excited that more people will get their hands on the game.

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