[PS4Blog.net Interviw] Frostwood Interactive and 2Awesome Studio On Rainswept

by EdEN, Owner

We’ll be working on a review for Rainswept, so I got in touch with Frostwood Interactive and 2Awesome Studio to talk a bit about the game’s development. Come check it out!

PS4Blog: Hi! Thank you for joining us at PS4Blog.net. Could each of you please introduce yourselves to our readers?

Armaan: Hi! I’m Armaan from Frostwood Interactive, the developer of Rainswept.

2Awesome Studio: And we’re publisher and developer 2Awesome Studio!

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PS4B: Rainswept is set for a release on Nintendo Switch and PlayStation 4. How would you describe the game to someone who’s never heard about it?

Armaan: Rainswept is a narrative-driven murder mystery adventure game, inspired by shows like Twin Peaks and Broadchurch. You play as a big-city detective that’s been called in to investigate a small town double shooting of a couple living together. The local police and the townsfolk are convinced it was a relationship gone sour, and it’s your job as the detective to separate the truth from rumors as you dive into their story through flashback sections while also dealing with your own trauma from the past.

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PS4B: How long did it take to develop the game? Were there any hurdles or challenges you had to overcome along the way? Are there any differences between the Steam and console versions?

Armaan: The PC version of the game started development in early 2017, and was released two years later in 2019. As a first time game developer, I had to learn a bunch of things for the first time, including the engine I used for development (Unity) Early on in the project it was a challenge to balance my day time job at the time (I worked as an Architect) and game development in the evenings, leading me to even get burnt out at one point.

It led to a couple of weeks where I had no energy to work on the game at all! Fortunately, that led me to a better balance between work and taking time off, and leaving my job to go full-time as an indie developer made that even better.

The main differences between the Steam and console versions are the overhauled controls better suited to a gamepad, a revamped save system, and a whole lot of bug fixes! All of this has been done by 2Awesome Studio, and I’m really excited about these improvements.

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PS4B: What drew 2Awesome Studio to publish Rainswept on consoles?

2Awesome Studio: We saw the game at EGX Rezzed, and the mix of a strong narrative with a detective story, and the amazing soundtrack sold us on it.

PS4B: With Rainswept ready to go, what new video game projects is everyone working on now?

Armaan: Armaan: Having released Rainswept on Steam in 2019, I’ve been working since late last year on my next narrative-driven project – Forgotten Fields. It’s a low-poly, charming slice-of-life adventure game about a struggling author that goes back to his childhood home one last time before it’s sold off.

2Awesome Studio: We’re getting ready for the release of Lost Wing on PlayStation 4 and Nintendo Switch, which will be out tomorrow on PlayStation 4, and this Friday on Nintendo Switch!

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PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?

Armaan: I really hope you and your readers enjoy Rainswept on PS4 and Nintendo Switch! I’m really excited to introduce it to a whole new player base.

2Awesome Studio: Thank you for getting in touch and for supporting our releases on Nintendo Switch and PlayStation 4!

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