[PS4Blog.net Interview] Unfinished Pixel On Super Soccer Blast
We’re working on a review for Super Soccer Blast, so I got in touch with Unfinished Pixel to talk a bit about the game and its development.
PS4Blog: Hi! Thank you for joining us again. How are you doing?
Hi! We’re glad to be here again. It seems it was yesterday when we talked here about Super Tennis Blast and Super Volley Blast.
PS4B: Super Soccer Blast is out now on PS4 and Nintendo Switch. What can you tell us about the game?
Super Soccer Blast is the third title in our indie sports games series. Like Super Volley Blast and Super Tennis Blast, we’re looking for an arcade-ish experience, something more straightforward for those weary of realistic football simulators.
PS4B: How did the development process go for bringing the game to Sony’s and Nintendo’s consoles?
As is the case for everybody, 2020 has been a crazy year, and that affected the development. The pandemic situation had a direct impact on our team, and we suddenly had to adapt to work remotely. Also, owner platforms like Nintendo and Sony have been affected as well, and the publishing process suffered some delays, so we had to focus on the core gameplay experience to be able to deliver the game.
However, despite all the difficulties, we’re proud of what we achieved and thankful for all players who care about the game and give us their support.
PS4B: Are you currently working on any new projects that might make their way to consoles?
We have some other ideas in mind, but now our focus is paying attention to all the feedback from our community and define the most feasible options for a small team like us in order to improve the game with our current resources.
PS4B: And now it’s time for us to go. Is there something else you’d like to add before we end this one?
As always, thank you for having us here and to our community for their support. We didn’t expect such acceptance for Super Soccer Blast, and for a humble studio such as Unfinished Pixel, it means a lot.