[PS4Blog.net Interview] Barnaque On Infini | PS4Blog.net
We’re currently working on a review for Infini, so I got in touch with indie team Barnaque to talk a bit about it. Come check it out!
PS4Blog: Hi! Thank you for joining us today. Could you please tell our readers a bit about yourself and your work?
Hi! We’re Emeric and David from Barnaque. Since 2011, we’ve been making games that surprise, destabilize, and share a common narrative universe.
PS4B: Infini is ready to go on Nintendo Switch. What can you tell us about the game?
It’s a psychedelic puzzle-adventure set in a world of personified concepts. You’re Hope and are stuck in Infinity. You are, therefore, you’re trying to escape. The gameplay challenges you to manipulate the way the level is framed in order to create a path to your goal.
PS4B: How long did it take to develop it? Were there any hurdles or challenges you had to overcome to bring the game to Nintendo’s console?
It took around three years if we compress the development periods while we were working part-time. Getting our publisher Nakana helped us a lot to bring our game to the Nintendo Switch! There were a few challenges we faced to make sure the game would run smoothly on the console. We had to tinker a bit to optimize some areas of the game. Otherwise, we developed the game with a gamepad in mind, so Infini’s controls were a good fit for the Nintendo Switch.
PS4B: With Infini now ready for its Nintendo Switch debut, are you currently working on any other projects that might make it to consoles?
We’re now at the very beginning of a new development process, so there isn’t much to say… yet! It will probably involve exploring different mysterious civilizations, and we’re definitely aiming to also release our next game on Nintendo Switch!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
I’d tell people to look for games that try to do things differently and encourage their creators!