Are you ready to Outbowl your competition with giant boulders and sheep balls? Then check out our Rock of Ages 3: Make And Break review!
Make your own levels. Break everyone else’s
Rock of Ages 3: Make & Break is competitive tower defense and arcade action rolled up with ACE Team’s quirky, Monty Python-esque humor into one giant, creative game for the ages.
Jump into the expansive, gut-busting story for an eclectic adventure featuring bizarre and irreverent takes on legendary characters, or for the first time, create and share your own levels to compete with friends and strangers online in a real-time mix of hectic tower defense and epic boulder-racing arcade action.
– Make & Break Worlds: Design and build your own levels in the easy-to-use editor and share your creations with players from all over the world for nearly limitless creative fun!
– Competitive Tower Defense: Build defenses and race to destroy your opponents’ in up to 4-player online multiplayer, or head-to-head in 2-player split-screen action.
– Boulder-Smashing Arcade Action: Crash your way through everything in your path as fast as you can in six distinct and arcadey game modes with over 20 zany boulders!
– Absurdly Funny: Take a ride on the wild side with ACE Team’s hilarious story – everyone from Caesar and Moctezuma to Krampus and the Flying Spaghetti Monster make an appearance in an expansive campaign across history and beyond.
– Game Modes Galore: Defend your base in the new Boulder Avalanche, perfect your rolling skills in the fragile Humpty-Dumpty Mode, race the clock in Time Trials, or create your own unique gameplay with the creator for hundreds of hours of fun!
Rock of Ages 3: Make & Break is the third in the rock-based trilogy from Ace Team. It’s the sequel to Rock of Ages 2: Bigger & Boulder, which is the sequel to the first Rock of Ages. So, yeah, it’s the sequel to a sequel. The games in the series have presented a fun and neat fusion of bowling meets tower defense, and the third entry adds more options for gamers to have fun with their friend.
You take turns as you and your opponent bowl with a large object at an intended target, usually a door that needs opening. Controlling the ball is very simple since you roll it down the hill using the left analog stick, and you can control the speed with it as well. You will take your time to navigate the curves safely and get to the end. Sound simple, right? Well, it’s not. Your opponent will set up things along the way to make it more difficult. The traps include walls, towers, cows, and springs boards that send your ball flying, to name some examples. The trick is to avoid these while keeping your ball going at a good enough speed to hit your target. It’s fairly simple at first, but as you advance through the Story Mode, more will be thrown at you, and you’ll be thrown off the track regularly.
You will, of course, also have the opportunity to place traps on a course in a tower defense way, as you try to deal solid damage to your opponent during every step of the way. There are a cost and limit to what you put on the course, so you can also place buildings down to mine gold mines and increase your gold supply. The opponent will send a volley of balls down, and your traps need to take care of them. Between runs, you’ll have the opportunity to put more traps out to replace the damaged ones or full out destroyed ones.
It’s a fun gameplay loop, especially with the hilarious main Story Campaign in which you travel in time, facing different people through history with some very Monty Python inspired visuals and humor. I had a great time visiting all the venues, and every cutscene had me chuckling multiple times. You will love spending some time in this mode, learning more about all of the different units you can use to cause for mayhem, and taking in one of the funniest stories I’ve seen this year in a video game.
The big addition to this entry is the Make in the “Make and Break” name. The team has included a course creator so that you can create your own courses in the game and share them with gamers from around the world. I was really impressed with the creation toolset. It seems it’s very similar to the one the team used to create the courses for the game’s Story Mode. I fooled around with it, and I do have to say that creation is not my forte. I did check out some of the online creations and was blown away by what some of the gamers have already created.
I had a lot of fun with Rock of Ages 3: Make And Break. I’ve played the prior entries in the series and enjoyed them, so I was definitely up for taking on this third one since it offers more of the same fun and humor, along with a rocking course creator, making it the best entry yet. With the creativity of the public that will take Rock of Ages 3 to new levels in fun, this is one you should definitely check out on Nintendo Switch. The one complaint I have about the game is the loading times on Nintendo’s console, which felt a bit longer than what I was expecting.
This Rock of Ages 3: Make & Break review is based on a Nintendo Switch copy provided by