[PS4Blog.net Interview] Nexile On Jump King
We’re working on a review for Jump King, so I got in touch with Nexile to talk a bit about the game’s development. Come check it out!
PS4Blog: Hello! Welcome to PS4Blog.net. Can you please help us get started by telling our readers a bit about yourself and your work?
I’m Felix Wahlström, one of the four founders of Nexile, the others being Erik Säll, Eric Osana, and Theo Unland Karlsson. My role in the team is that of Art Director/Graphics Artist. We all cooperate in the game design, but I often take more of a back-seat on that than the other three!
We met at university in Gotland, Sweden, where we studied game design. During the final semester of our studies started our company and made Jump King. Right now, we are based in Uppsala, where we just moved into a new office, currently working on Jump King Online – a multiplayer follow up to our debut title!
PS4B: Jump King is out now on PS4 and Nintendo Switch. How would you describe the game to someone who’s never heard about it?
Jump King really is a tactical leaping adventure! It is a very challenging and ultimately very rewarding precision 2d-platformer. It is about struggle and exploration through a mysterious and grim fantasy world. Many players even report learning a thing or two about life itself from it! Anyone can pick it up and learn the mechanics, but you really have to push yourself if you hope to complete it.
PS4B: How long did it take to develop the game? Were there any hurdles or challenges you had to overcome when bringing the game to PlayStation 4 and Nintendo Switch?
Erik and I made the initial prototype during a very special week in the summer of 2018. It was a simple and downscaled version that was much shorter, but it had the jump, the King, and most importantly, The Babe – so the components were all there!
In early 2019 we decided to start Nexile and fully focus on the game. After some very intense months, we released on PC in May that year. After that, we produced the New Babe+ expansion, which released in June, and later that year, we made Ghost of the Babe (the second expansion), which released in December. So the game has been on our minds since the summer of 2018!
That doesn’t include the work from Ukiyo to bring it to console, nor the surrounding support work related to the game that we have done! We partnered with Ukiyo back in the summer of 2019, so they have been working on the ports from around then up until launch.
PS4B: Could you give our readers any tips for unlocking all of the trophies on the PlayStation 4 version of Jump King?
Maybe they should first focus on completing the game (and DLC maps), which also grants you trophies! Once they have done that, we recommend focusing on items and collectibles, and after that, they should be in a better position for the special item runs and the speed-run achievements! A better tip, though, is to join our Discord where there are a bunch of maniacs who have gotten 100% of all trophies and achievements, and they are usually eager to help anyone out with tips!