I got in touch with indie czazuaga to talk a bit about Lords of Exile, a project on Kickstarter that is on its way to the Nintendo Switch – and maybe PS4. Come check it out!
PS4Blog: Good morning! Thank you for joining us. Can you please help us get started by introducing yourself to our readers?
Hello! My name is Carlos, known as czazuaga on Twitter. I have loved indie development for the last 13 years, and I’m now developing Lords of Exile!
PS4B: Lords of Exile is now on Kickstarter. What can you tell us about this game?
Lords of Exile is an action side-scrolling platformer. It is a mix of the inspiration I got from all the titles I played in the 1990s (and that I still play!). I certainly think the game stands out from other releases because of how I’m developing it to include different elements from the games that I really like.
PS4B: How long have you been working on this particular project? How much has it changed from its initial concept phase to the version we can see on the campaign?
The first prototype for Lords of Exile was a Contra-style run ‘n gun game back in 2017! It then started to take on a new shape, turning into the version that you see today. Although, at first, it was strictly an 8-bit game. Nowadays, I would say that the current version sits between 8-bits and 16-bits… so let’s say it’s a 12-bits game?
PS4B: Right now, if funded, the game will be making its way to the Nintendo Switch and Steam. With the way the Kickstarter is doing, any chance the game could eventually also release on the PlayStation 4?
All the current main consoles are being considered since, after several engine migrations, the game now runs in Game Maker Studio 2, which makes porting to multiple platforms an easier task. If they are not on the Kickstarter, it’s because it is something for which I’d need to consider third parties so that the port is done right, so that I can focus on working on the base version to make it the best game it can be.
PS4B: And that’s all the time we have for today. Once again, thank you for doing this interview. Is there something else you’d like to add before we end this one?