Missile Command: Recharged from Atari is a revamped take on the classic old-school formula. Check out our Missile Command: Recharged review!
After giving us PONG Quest, Atari is back on the Nintendo Switch with a new take on an old-school arcade-style classic from their catalog. While PONG Quest did things a differently by taking the base PONG gameplay mechanics and throwing it into an RPG – with some basic exploration through randomly generated dungeons – Missile Command: Recharged sticks a bit closer to the original formula while cranking up the volume and making everything have a neon glow to spice things up.
The basic premise of Missile Command: Recharged – and of the original Missile Command – is that you have to defend your base from the incoming barrage of missiles by launching counter-missiles to destroy them. Yes, this is how the original played back in the day many decades ago, and it’s a formula that still works in this day and age. On top of that, there are different power-ups you can add to the equation by using the points you’ve earned – based on your performance – to be able to boost your stats to aim for a high score.
Since the premise is simple and to the point, the overall controls for Missile Command: Recharged will also be of the same variety. You will aim your shots by moving a cursor around with the left analog stick, shooting with the B button. You will need to aim your shots and plan for them to land where you’ve placed the crosshair so that when the counter-missile explodes, its blast radius ends up destroying any of the missiles in its vicinity. Every now and then, a special item will fly across the screen – such as a bomb that gets rid of all current missiles – and you’ll have to shoot it to activate it.
As for the whole “use your points to add power-ups” side of things, you can use points to increase your power, reloading speed, the speed at which your counter-missiles travel once launched, and the rebuild speed at which you can repair your base if it has suffered some damage. Thanks to this, you can customize your experience after every run in this arcade-style release that certainly stays close to the original while also being able to stand on its own. I’d suggest you first focus on the speed of your counter-missiles, since being able to have them travel faster can save you from being defeated, and you should then focus on reload, power, and rebuild, in that order.
Due to its arcade nature, your goal for Missile Command: Recharged is going to be to try and get as high a score as possible before all of your bases go “boom.” Since it’s not 1980 and you’re not playing this one in an actual arcade machine – or on an Atari 2600 the year after that since the game was also ported to the company’s home console -, you’ll be able to upload your overall score to the game’s online leaderboards as you compete against players from around the world to see who is really #1.
I was pleasantly surprised by Missile Command: Recharged on the Nintendo Switch, since I was not expecting to have as much fun with it as I did! Thanks to it staying close to the original formula from 40 years ago, it has a very “pick up and play” nature that will keep you playing over and over again as you try to beat your overall high score as you improve your stats so that you can take on a bigger challenge. The game is available at a budget $2.99 asking price, which makes it an easy one to recommend on Nintendo’s console.
This Missile Command: Recharged review is based on a Nintendo Switch copy provided by Atari.