[PS4Blog.net Interview] RecoTechnology On 1971 Project Helios
We’ll be working on a review for 1971 Project Helios, so I got in touch with RecoTechnology to talk a bit about the game. Come check it out!
PS4Blog: Hi! Welcome back to PS4Blog.net. How are you doing today?
Hello, thank you for having us! We are fine, working hard over the last weeks, but excited about the 1971 Project Helios launch!
PS4B: On that note, you’re getting ready for the June release of 1971 Project Helios. How would you describe the game?
1971 Project Helios is a turn-based strategy game in which narrative plays an important role too, and exploration is key to prepare for the combats.
The story unfolds in a frozen, hostile world, where eight characters – the ones that the player takes control of – have to find a kidnapped scientist. Depending on some strategic and personal decisions, the player will guide them to one of three possible endings.
PS4B: How long did development take for 1971 Project Helios for its PlayStation 4 and Nintendo Switch debut?
The whole development of the game took us about two years, but from the time we started working with the PlayStation 4 and Nintendo Switch dev kits, to the time the game was fully working on the consoles… about three months each.
PS4B: Will there be any DLC for 1971 Project Helios to expand on what the game has to offer?
We want this game to serve as an introduction to this world. From there, our plan is to develop a DLC that can expand the narrative and mechanics, and if the reception is positive, we would like to make more TBS games about the world of 1971 Project Helios.
PS4B: Is the team working on any new projects that might make their way to consoles?
Yes, and we will announce them soon if everything works out!
Thank you for taking the time to do this interview. Would you like to add anything else before we go?
Thank you for your time and interest in the game too! We hope that the players enjoy the game and that they end up wanting more stories about the world of 1971 Project Helios.