[PS4Blog.net Interview] Casiopeia On Task Force Kampas | PS4Blog.net
We’re working on a review for Task Force Kampas, so I got in touch with indie team Casiopea to talk a bit about the game’s development. Come check it out!
PS4Blog: Hi! Welcome to PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?
Hi, we are Casiopea, a team of 4 young indie game developers based in Zaragoza, Spain. Our influences range from the old classics to modern experimental indies, and our goal is to bring players the most intense and fun experiences we can while adding our own style and music. Task Force Kampas is our first commercial game.
PS4B: On that note, Task Force Kampas is ready to go on PlayStation 4 and Nintendo Switch. What can you tell us about the game?
Task Force Kampas combines retro action with modern conventions, adding new mechanics and randomly generated stages with hand-crafted bosses. In a unique twist, the game can be finished, but skilled players will find a way to continue past the ending and claim even higher scores! The rhythmic gameplay and a pulsing soundtrack work together to create an intense audio-visual experience.
In addition to PS4 and Nintendo Switch, the game will be available on Xbox One, and later on PSVita!
PS4B: How long did it take to develop the game? Are there any differences between the original version and the one for PlayStation 4 and the Nintendo Switch?
Task Force Kampas began its development in February 2018, while we were hosting a workshop and game jam in our hometown. Thinking about what kind of games we had never tried to prototype, we swiftly made a shoot ’em up in just an evening as a study, having the early classics in mind and keeping it as simple as possible. The game ended up being so much fun that we kept adding new features, and it became a full-fledged game.
We released it in February 2019 on itch.io and received many positive comments and good reviews since then.
PS4B: Are you currently working on any new projects?
Yes! Pablo, our designer, and programmer, is developing a new game together with Nacho, our sound and SFX designer. It is called ‘El Gancho’ (The Hook) and is a 2D hook-based platform that features the small crocodile that you rescue in Task Force Kampas as the protagonist.
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?