Twin Breaker: A Sacred Symbols Adventure is almost out on PS4 and PS Vita, so I got in touch with Lillymo Games to talk a bit about its development. Come check it out!
PS4Blog: Good morning! Great to have you back with us. How are you doing?
I am doing well. It is strange to be excited for the launch of a game, with everyone so worried about the Coronavirus Pandemic, so I can’t help but have mixed feelings. But I am looking forward to getting Twin Breaker: A Sacred Symbols Adventure out into the wild and to hearing what people think of it.
PS4B: Twin Breaker: A Sacred Symbols Adventure is ready to go on PlayStation. What can you tell us about this game?
The game is a fresh take on the old brick breaker mechanic, where the player controls multiple paddles at once. Twin Breaker is a story-driven game, so you will want to keep playing not only to explore the expanding mechanics but also to discover what happens next and to unlock more of the backstory through collectibles earned in the game.
PS4B: How did this particular collaboration come to be?
I have been a fan of Colin’s for longer than I can say, well over a decade now. I reached out to him when my first game (Perils of Baking) came out, and he Platinumed the game, provided me his candid feedback, and gave me and Perils of Baking a shout out on Sacred Symbols, his PlayStation podcast.
Around the time my second game was finishing up (Habroxia), I was showing him the game and talking to him about having him be a character you rescue in it. He mentioned the idea of working together on a project. We went back and forth on a few different ideas and how we would go about teaming up before eventually agreeing that Twin Breaker would be the perfect place to start. He is a big fan of games like Arkanoid and Shatter, and his love of Shatter and frequent talk of it on his podcasts over the years was part of what inspired Twin Breaker, so it was a match meant to be.
PS4B: With Twin Breaker: A Sacred Symbols Adventure ready to go, are you currently working on any new projects?
Lillymo Games has already begun work on a future project and has plans for many more games to come. I will say that if anyone wants a hint at what is to come next, they may want to keep an eye on the ending scene of Twin Breaker during New Game +, as there might be something there to suggest what is next to come.
PS4B: Perils of Baking and Habroxia made it to the Nintendo Switch, so I was wondering if there was a chance that Twin Breaker: A Sacred Symbols Adventure will also make the jump at a later date.
There are plans to bring Twin Breaker to Nintendo Switch in the future, but, for now, our focus is on our PlayStation launch. Sacred Symbols is a PlayStation podcast, and we want to be sure to get this game to PlayStation fans first, though we would definitely like to see it available to as many people as possible in the future.
PS4B: And now it’s time for us to go. Would you like to add anything else before we end this one?
Colin and I put a lot of hard work and love into this project, as did our artists: Joshua Gossage, Marcelo Barbosa, and Lachlan Pini. I think the addition of Colin’s story into the mix has really made the game more compelling and complete. I had a lot of fun trying to mix in some fresh ideas with the Boss fights, side modes, paddle shots, and other new mechanics.
I also feel our collectibles are really worth exploring, and I say that as someone who usually skips over optional collectible text. If you play on PS4, I encourage you to try out the local two-Player Co-op. This was my first time setting up a two-player game, and I think it turned out pretty fun as a multiplayer CO-OP game. That’s about it. Thanks for giving me this chance to talk about Twin Breaker!