[PS4Blog.net Interview] Cat-astrophe Games On The Unholy Society
We’re working on a review for The Unholy Society, so I got in touch with Cat-astrophe Games to talk about it’s Nintendo Switch development. Come check it out!
PS4Blog: Good afternoon! Welcome. Could you please help us get this one going by telling our readers a bit about yourself and your work?
Hi, thanks for having me! My name is Joanna Lipinska, and I’m a game designer and writer at Cat-astrophe Games. I’m also one of the people behind our newest game, The Unholy Society.
PS4B: On that note, The Unholy Society is ready to go on Nintendo Switch. How would you describe the game to someone who’s never heard about it?
Our main idea was to create a horror-esque 2D adventure game, but with a heavy dose of sarcasm and retro feel of the 80s and 90s. To illustrate it even better – imagine The Exorcist or Constantine, but raised by Monty Python. That’s The Unholy Society in its very essence.
PS4B: How long did it take to develop the game for Switch? Where there any hurdles or challenges you had to overcome?
Our team likes to joke that it took us way too long. (laughs) To be honest, the very first idea for The Unholy Society was born around 2017. The development, however, had to be postponed since soon after that we’ve parted from our publisher. We resumed the work a year later, with the addition of new team members and fresh ideas. Of course, switching to self-publishing required us to adapt and learn new things, so I’d say that challenges were numerous – and oftentimes not even related to game development itself. But in the end, we were able to release the first part of Bon’s adventures, and I think we’re all quite proud of the end product!
PS4B: With The Unholy Society ready to go, are you working on any other games for a Nintendo Switch release?
Right now, we have two active projects, both planned for Nintendo Switch. One of them is the continuation of The Unholy Society, something that I hope we will be able to release in the nearest future.
The other is a game called FoodBall – it’s the newest project we’re working on together with Gaming Factory. FoodBall, just as the name suggests, combines car combat, football, food trucks, and fancy recipes. It’s quite different from our previous releases, so we’re very excited to see it come to life!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
Thank you so much for this opportunity! And also, we’d like to send a huge thanks to all of our players – we wouldn’t be here without you!