[PS4Blog.net Interview] Undercoders On SuperEpic: The Entertainment War

by EdEN, Owner

We’re working on a review for SuperEpic, so I got in touch with Undercoders to talk a bit about the game’s development. Come check it out!

PS4Blog: Good morning! Welcome to PS4Blog. Could you please help us get started by telling our readers a bit about yourself and your work?

Hello! My name is David Jaumandreu. I’m the founder of Undercoders, an indie game development studio from Barcelona, where I work primarily as a Producer and Game Designer. We started developing games in late 2005 for mobile phones, evolved into the smartphone market, and gradually switched to developing games for PC and consoles.

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PS4B: SuperEpic: The Entertainment War is on its way to PlayStation 4 and Nintendo Switch. How would you describe the game to someone who’s never heard about it?

SuperEpic is a satirical and humorous Metroidvania style action-adventure game, starring a raccoon and a llama in their quest to save an Orwellian society from the rule of evil corporation RegnantCorp, an Enterprise that is controlling minds through abusive microtransactions.

Presented as a non-linear and fast-paced adventure, heavy on exploration, SuperEpic features an extensive combo-based combat system as the core gameplay and an economy driven progression. The package includes a story mode with several endings, which takes around 8 hours to complete, a virtually endless Roguelite mode, featuring a card collecting system, and an amazing soundtrack by renown Spanish composer Sonotrigger.

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PS4B: How long did it take to develop SuperEpic? Where there any particular hurdles or challenges you had to overcome?

SuperEpic was developed in the course of approximately two and a half years.

In terms of gameplay, balancing the whole combat, leveling, and upgrading system was quite a challenge, given the size of the world, number of enemies, and a variety of accessories. We had to iterate the system and tweak all the numbers the quite a few times in order to get a result we were happy with.

Technically speaking, launching the game simultaneously on all platforms (PC, Switch, PS4, and Xbox One) was a bit complicated. We had a few memory problems with the Switch version and had to deploy a number of optimizations to get it up and running correctly.

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PS4B: With SuperEpic now ready to go, and with the holiday break right around the corner, what is UnderCoders planning for 2020?

We’ve been working on a new project for a few months now and hope to have an official announcement early next year!

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PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?

Thank you for the questions and long live the raccoons, llamas, and Metroidvania adventures! 😉

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