Elden Pixel s has a live Kickstarter campaign on Alwa’s Legacy to secure the funding needed for the game’s development, so I got in touch with CEO Mikael Forslind to talk a bit about the game. Come check it out!
PS4Blog: Hi, Mikael! Good to have you here. How are you doing today?
I’m doing splendidly! Just trying to navigate through a gazillion emails, messages, tweets, Slack messages, Discord DMs, etc. It’s been quite hectic since we launched our Kickstarter, and I’m still playing catch up. But everyone has been so kind, and the comments we’ve been getting are super positive, so everything is all good!
PS4B: Indeed! You’re hard at work on the Kickstarter for Alwa’s Legacy. What can you tell our readers about it?
Alwa’s Legacy is an adventure game where you play as Zoe, a magician of sorts that has been sent to help save the land of Alwa. It’s an adventure platformer filled with lots of exploration where every path the player chooses leads to new exciting findings. It’s a standalone follow-up to our previous game, Alwa’s Awakening, but there’s no need to have played the first game, so they can both be enjoyed separately.
PS4B: The Kickstarter mentions that, if funded, the game will first release on Nintendo Switch and Steam, with the versions for other consoles arriving at a later date. How much of a later date are we talking about?
It mostly depends on the success of the Kickstarter as well as the actual game launch, if we’re funded and we can continue working on the game we’re aiming for a Switch and Steam release somewhere in the spring of 2020, but for any additional platforms, it’s hard for us to say. We released our previous game on both PS4 and Xbox One, but we don’t know how to port to those systems ourselves, and hiring someone to do so is massively expensive. I feel confident we’ll get funded, and that we can release on the additional platforms in Winter of the same year.
PS4B: Any chance we get a Super Nintendo cartridge with the Alwa’s Legacy soundtrack?
Funny you should mention that because we are looking into different alternatives of releasing the music in a physical format, but we have some technical issues to sort out. The music for Alwa’s Legacy is purely 8-bit, so it would make more sense for us to release an 8-bit cartridge, but the music utilizes a specific chip called VCR6, and the cartridges don’t really come with that, so we need to think about this a bit. We have been talking about re-doing the music into 16-bit, but that would probably require a lot of work, and I’m not sure how it would sound. We should dig deeper into this and find out!
PS4B: And that’s all the time we have for today. Is there’s something you’d like to add before we go?
Yes! We really need your help to get our Kickstarter funded so we can continue working on the game, so any support would be immensely appreciated! And if you want to reach out and ask us something, we’re Elden Pixels on social media, and we’d love to chat!
And lastly, I wanted to add that Alwa’s Legacy is going to be an amazing game. It takes everything people loved about the first game and adds so much more to the formula. If you’re a fan of adventure platform games, you’ll LOVE Alwa’s Legacy.