[PS4Blog.net Interview] Red Deer Games On Cyber Protocol
We’re working on a review for Cyber Protocol on Nintendo Switch, so I got in touch with Red Deer Games to talk a bit about the game. Come check it out!
PS4Blog: Welcome! Thank you for joining us. Could you please help us get started by telling our readers a bit about yourself and your work?
Hiya! We’re Red Deer Games – and indie developer and publisher from Warsaw, Poland. You know, I could tell you a lot of corporate gibberish about the mission of our team and such but, honestly, games are our passion, and we’re just making games we, ourselves, would love to play. That’s that. We want people to have fun, and we’re doing our best to deliver the fun, ensuring the best possible quality of the product as well, of course.
PS4B: Cyber Protocol is on its way to the Nintendo Switch. What can you tell us about this game?
So, Cyber Protocol is an arcade action puzzler about hacking. Your main goal is to reactivate your “dead” android friend by hacking through his security systems. There are 100 various levels full of traps and changing mechanics – we wanted the game to constantly surprise players. Also – what’s very important – there are many different ways to finish a level, so every playthrough can feel fresh and unique. There’s also a randomized Arcade Mode for pick up and play, and local multiplayer if you want to do some hacking battles with your friends. And let’s not forget the leaderboards as everyone loves to compare their scores with the community.
So, to sum things up, it’s pure arcade fun with a hacking theme!
PS4B: How long did it take to develop the game for Nintendo’s console? Where there any particular hurdles or challenges you had to overcome?
We’ve worked on Cyber Protocol for eight months, and it actually went pretty smoothly. We really didn’t run into any roadblocks on the way to the release. As for the biggest challenge design-wise, I think that creating levels that teach the player their mechanics and at the same time give him the satisfaction of finishing the level is quite tough.
We’re pretty proud of our Level Designer who figured out some really intelligent ways of doing both – teaching and challenging the player. I also feel that we’ve managed to merge the retro feeling, music, and design pretty well, and created a modern game that resembles old-school, hardcore titles.
PS4B: With Cyber Protocol ready to go, are you contemplating releasing other games on Nintendo Switch?
Of course! We’re working on two games for Switch as we speak – Family Chess, and 7Horizons. Family Chess, well, it’s a chess game… but with a twist! We wanted to make a game that will help integrate families by offering them an immersive way to spend time together while helping players to expand many useful skills.
We figured out that there’s no better game for that purpose than classic chess and we think that by adding some interesting characters, compelling music, and eye-catching art style, Family Chess can become an interesting and fresh way of experiencing this game.
7Horizons is a dynamic, two-dimensional platform game for 1 to 8 players, alluding to classic arcade hits. The player takes on the role of one of the many available heroes from different planets, trying to fight off the attacks of a powerful invader and his army of crazy monsters. We’re having a lot of fun designing the art style for this game, as we’re aiming for a cartoon look inspired by our favorite Disney movies.
We have prepared two types of gameplay: a classic campaign, in which we stand up for the planets we represent, and a multiplayer mode, in which we fight against other heroes while repelling the attacks of the invaders. By achieving good results, our heroes become stronger, and the best ones can take an honorable place in the Hall of Fame (global ranking) of the bravest heroes.
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
We’re absolutely thrilled, waiting for Cyber Protocol’s launch, as it’s our first release as Red Deer Games. All of us have much experience in gamedev, and we feel a lot of responsibility for the project because of that. We also have many ideas to prolong the life of Cyber Protocol, but we’re waiting for the first players’ feedback before we reveal them. It’s super important for us to create games together with the players, so they can kind of accompany us in the development process. We’re all gamers, after all.