[PS4Blog.net Interview] Frozenbyte On Boreal Blade

by EdEN, Owner

We’re working on a review for Boreal Blade, so I got in touch with Frozenbyte to talk a bit about the game. Come check it out!

PS4Blog: Hi! Thank you for joining us this morning. Could you help us get going by telling our readers a bit about yourself and your work?

Hey! My name is Kai Tuovinen, and I’m the marketing guy over at Finnish developer Frozenbyte. I’m currently doing various marketing/pr/community and business things here related to our three currently announced projects: Trine 4, Starbase and the latest Boreal Blade!


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PS4B: Boreal Blade is out on Nintendo Switch. How would you describe the game to someone who’s never heard about it?

Boreal Blade is a team-based PVP melee fighting game. You’re using various swords, axes, shields, spears, and maces – all kinds of weapons to fight each other. The gameplay is very reactionary and tactical, with lots of freedom to alternate your attacks and develop a unique fighting style.

There’s only one attack button, and the weapon you use is a physical object that can block enemy attacks by merely being in the way. You can attack in countless different ways as the weapon can be moved around freely. The game has fairly simple controls but very deep mechanics.

There are lots of funny moments with limbs getting severed, long-range weapon throw snipes, and accidental pitfalls happening all the time!

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PS4B: The game got a ninja launch on Nintendo Switch. We woke up and BAM, the game is live. What made Frozenbyte take this approach?

We’ve got a very compelling demo, and we wanted to utilize that with the announcement. If you download the demo, you can join any game on any map or game mode, as long as they’re hosted by someone with the full game. So the demo and full game are compatible and in the same matchmaking! The demo players can’t level up to gain any new loadout items, and can’t host the other maps, so they’re limited in that sense.

Our idea was that we’d love to see as many players online as possible as there’s no bots or AI in the game, and we felt that by making a demo that can play with the full version we could achieve that the best, combined with the fact that anyone who sees the announcement, can just jump in right away.

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PS4B: Given the game’s nature, what are the post-launch plans for the Boreal Blade content-wise?

We’ve got plans to support Boreal Blade in the long run, we’ve got a patch queued up right now, and that’s coming soon, and next after that we’re planning on adding things like lifetime stats for kills/deaths/damage, matches played and much more!

With the beta running on Steam alongside the released Switch version, we’re actively listening to player feedback on our Discord as well and will consider suggestions from players for future updates as well.

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PS4B: And that’s all the time we have for today. Is there something else you’d like to add?

Go try the free demo on eShop and join our Discord to get access to the Steam beta. We’re ready to meet you all on the arenas!

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