We’re working on a review for Knights and Bikes, so I got in touch with Moo Yu over at Foam Sword to talk a bit about the game. Come check it out!
PS4Blog: Hi! Welcome to PS4Blog.net. Could you help us get started by telling our readers a bit about yourself and your work?
Howdy! I’m Moo Yu, the programming half of Foam Sword, a company I started with Rex Crowle (of LittleBigPlanet and Tearaway fame). I met him working on LittleBigPlanet and worked on the Ratchet and Clank series before that.
PS4B: Knights and Bikes is ready to go on PlayStation 4. How would you describe the game to someone who’s never heard about it?
Knights and Bikes is an action game for one or two players about two kids who go on a legendary adventure searching for the lost treasure of the island of Penfurzy. It’s a mix of exploration, puzzle-solving, and combat, focused around the themes of friendship and imagination.
PS4B: It’s been a while since the game was funded on Kickstarter, so I was wondering how much Knights and Bikes has changed from concept stage to Kickstarter pitch to the version we now get to play on PlayStation 4.
I actually think that game we ended up making is startlingly close to the game we originally envisioned during the Kickstarter campaign. We took our time to make sure to fill in all the details correctly, but unlike most projects that I’ve worked on, the original vision for this one held.
PS4B: Looking at the game, it seems like it would be a great fit for Nintendo’s hybrid console, so I do have to ask, any chance of seeing this one on the Switch later down the road?
It really depends on how the game does at launch. We’d love to bring the game to more players by translating the game to new languages or making it available on more platforms, but we’ll have to see how the launch goes before we can decide what to do next.
PS4B: Are you considering developing additional content for Knights and Bikes to be made available by way of DLC, or do you consider that this first adventure can stand on its own as is?
We’re really happy with Knights and Bikes and how the game feels like a solid and complete experience, but we do love the world of Penfurzy. It’s been a joy to work with Gabrielle Kent on the two Knights and Bikes books, and we hope to keep exploring the world of Knights and Bikes, but only time will tell how.
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
Buy Knights and Bikes now! Hahaha. Actually, a big shout out to Kenneth Young, who did the sound effects and audio implementation for the game, and Daniel Pemberton, who did the soundtrack. And as always, a huge thank you to our Kickstarter backers who have been incredible to us!