[PS4Blog.net Interview] CollectorVision On Sydney Hunter and the Curse of the Mayan | PS4Blog.net
We’re working on a review for Sydney Hunter and the Curse of the Mayan on Nintendo Switch, so I got in touch with Collector
PS4Blog: Hi! Welcome. Could you help us get started by telling our readers a bit about yourself and your work?
Sure! I’m John Lester, co-owner of CollectorVisions, and I’m also Head of Marketing. CollectorVision Games has been around for a little over ten years, and we’ve been making new games for classic consoles including the ColecoVision, Intellivision, NES, SNES, and others.
Sydney Hunter and the Curse of the Mayan is our first game released on modern platforms.
PS4B: On that note, Sydney Hunter and the Curse of the Mayan is on its way to the Nintendo Switch. How would you describe the game to someone who’s never heard about it?
Simply put, it’s our love letter to the retro games we grew up
playing. It’s an 8-bit action platformer, and the best way to explain it would be Mega Man cross Castlevania, with some Super Mario Bros., The Legend of Zelda, and Metroid mixed in as well.
PS4B: How long did it take to port the game to the Nintendo Switch? Are there any differences between this version and other versions of Sydney Hunter and the Curse of the Mayan?
We got approved for the Nintendo Switch, I believe, back in 2017, but it took over a year to hear back from Nintendo to get approval.
There really aren’t too many differences between the Nintendo Switch port and the other ports, other than the Steam port, for example, having achievements in it.
PS4B: You’ve released physical versions of this and other games for retro consoles, so I was wondering if you’re considering releasing a physical Nintendo Switch version for the game?
We certainly hope to release a physical of this game down the road
if all goes well. We’ve released other Sydney Hunter games including Sydney Hunter and the Caverns of Death (SNES), and Sydney Hunter and the Sacred Tribe (ColecoVision, Intellivision, C64, Sega Master System), but those are completely different games from this one.
PS4B: Are you thinking of bringing other CollectorVision games to Nintendo’s console?
We are currently working on a 16.bit action platformer, which is still very early in development, but yes, we do plan on bringing other games to the Nintendo Switch down the road!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
Thank you very much for taking the time to talk about our game! We are excited about Sydney Hunter and the Curse of the Mayan, and we hope you guys have as much fun playing it as we did working on it.