[PS4Blog.net Interview] NanoPiko On PictoQuest: The Cursed Grids
We’re working on a review for PictoQuest: The Cursed Grids, so I got in touch with NanoPiko t talk a bit about the game. Come check it out!
PS4Blog: Good afternoon! Thank you for joining us today. Could you please get us started by telling our readers a bit yourself and your work?
Hi there! We’re NanoPiko, a small team of three people: Florian (code), Herve (graphic artist), and I’m Aurelien (graphic artist/music).
We share every decision, so there’s no boss. We aim to deliver small, sometimes niche, games, and we decided to surprise-release our titles so that people don’t have to wait for them.
If we announce a game, then you can play it now!
PS4B: You surprise launched PictoQuest: The Cursed Grids on the Nintendo Switch. What can you tell us about the game?
We’re mixing nonograms (the kind of puzzles you can find in the Nintendo’s Picross series) and light RPG elements.
As you’re completing the grids, sometimes enemies attack you, and you have to fill lines to get back at them and get rid of their HPs.
You’ll also find items, tiny quests (puzzles with special requirements), a shop… just don’t expect some “real” RPG gameplay here!
We sincerely hope these lite RPG flavor will make logic puzzles fresh again for you guys!
PS4B: How long did it take you to develop PictoQuest for the Nintendo Switch? Where there any particular hurdles or challenges you had to overcome?
We’ve been working on the game since the end of last year.
The challenges came from adjusting the puzzle/RPG mix. Not all Picross players are RPG enthusiasts, so we had to keep it light enough so everyone can enjoy the game. But at the same time, we really wanted you feel that you’re going through a tiny adventure, so…
PS4B: Due to the game’s nature, are you considering releasing additional quest packs for the game to add more puzzles?
We’d love to deliver frequent “surprises,” so we’re already working on the next game now!
But should PictoQuest be a success enough, we may consider additional content / or even a sequel, who knows! The game is too new to really answer this question.
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
Thanks for having us! We sincerely hope you’ll like the game as much as we had fun to craft it, and if you’re into small teams and quirky release strategy, follow us on Twitter as there’s more to come! <3