We’re working on a review for TINY METAL: FULL METAL RUMBLE, so I got in touch with Hiroaki Yura to talk a bit about the game. Come check it out!
PS4Blog: Good morning! Thank you for once again joining us. How are you doing today?
Doing very well, thank you! On my flight back to Tokyo from Sydney’s SMASH! I’m very sorry for the delay in answering your interview questions!
PS4B: TINY METAL: FULL METAL RUMBLE has now been released on the Nintendo Switch. What can players expect from this full-fledged standalone sequel?
A whole new storyline revolving around Wolfram! We’ve also got a whole bunch of new units, much-requested features such as Ammo & Fuel and troop transport from our fans.
Also, way more content at a much-reduced price in comparison to our first game.
PS4B: Last time we talked about the optimization process for TINY METAL on the Nintendo Switch, and how you and the team had to work hard to get the performance and framerate to 30fps at 720p. Is this the same goal that you have worked on reaching for the sequel? Did doing a second project on Nintendo Switch help with the overall development process now that the team had more experience with Nintendo’s hybrid console?
Our programmer Daniel has done a great job with optimization, and he has told me that he has done further optimization on TM: FMR. I am no programmer, but I do definitely feel that there has been a considerable improvement in the performance of the game. Of course, Daniel’s experience with the first TINY METAL did give him an edge when making improvements on the second game.
PS4Blog: I love the art style and setting for the TINY METAL games, so I was wondering if you were considering working on a making-of/art book that showcases the art for both games.
We’d definitely love to if there are such demands in quantity! I am personally a huge fan of Go Takahashi’s works, as he creates such amazing designs, so it’d be absolutely amazing to see such art book.
PS4B: On that note, any chance of getting TINY METAL and its sequel as either Nintendo Switch or PlayStation 4 limited print run physical editions?
Again, that’d be fantastic! We’d be very much open to the opportunity, and some people have expressed interest in that regards. It’d be fantastic to make this a reality.
PS4B: Thank you for doing this interview. Would you like to add anything else before we end this one?
No, thank you for this opportunity.
I’d like to say that it’s an honor for us to be able to create video games and we thank everyone for supporting us to make something we love so much!