TINY METAL: FULL METAL RUMBLE is the sequel to the fun tactical turn-based war game that Area 35 released back in 2017. How does this sequel perform? Find out in our TINY METAL: FULL METAL RUMBLE review!
TINY METAL: FULL METAL RUMBLE is a colorful and cartoony tactical war game now out on Nintendo Switch. Each area you visit will be grid-based, and you and your enemy take turns to dish out attacks. There is also full online multiplayer support, for which you’ll need to have an active Nintendo Online subscription to play. The Campaign mode is quite extensive, and each mission you take on is going to offer a lot of bang for your buck. At the start, you will have your basic army soldiers such as the Rifleman which are part of the infantry side of the army, and along with other soldier types, you will also get to drive tanks, fly helicopters, and more. You can find out more about the vehicles in the Metalpedia as you unlock them.
The missions offer a good variety of objectives to complete. Some missions will involve capturing enemy buildings with your infantry units, so you’ll need to focus on recruiting new soldiers to your ranks so that you can capture more and more structures in the map you’re taking on. Buildings can do a variety of things to help turn the tide of battle in your favor. For example, city blocks will allow you to heal up your units, while comms towers will allow you to crank out stronger soldiers, but at a cost. Because of this, money will be a very valuable resource, so you should plan things right or else you might find yourself without the funding you need to survive your enemy’s attacks.
When you have accumulated enough commander power, you can do amazing things, such as cut down the time it takes to capture buildings, increase your overall defenses, and more. The game is easy to play once you get the hang of it, thanks to the very detailed tutorial for TINY METAL: FULL METAL RUMBLE. You’ll complete several missions in an extended tutorial set of stages, so while it will take you a bit longer to start the game proper, once you do you will have learned everything that is needed for you to survive in battle.
Some missions are pretty rough and may require you to play them more than once before you can finally declare victory. You will get to learn from your mistakes since the game does depend a bit on trial and error as you learn about a stage’s layout, the type of units you will be battling, how many enemies will be attacking you every turn, and more. TINY METAL: FULL METAL RUMBLE is a grid-based strategy game, which means your units can move over a set number of spaces before selecting an action. I suggest that before moving a unit, you analyze how far enemy units can move and what their strengths and weaknesses are so that you can plan accordingly and be ready to counterattack if needed.
There are plenty of units to command in combat, with over 20 unit types, commanders, and heroes to fight by your side. You will need to pay attention to the movement range and attack range of both your army’s units as well as of the units under your opponent’s command because some units are better against particular unit types, which will allow you to maximize their damage output and their defense potential. Something else to consider is that the terrain will also play an important role in each fight since it will provide boosts to units that could be the difference between defeating an enemy in one go and leaving someone alive.
TINY METAL: FULL METAL RUMBLE is a very fun strategy game that I enjoyed on Nintendo Switch. I loved the colorful cartoony art style, which added some much-needed charm to the experience. It has a ton of content to offer for its $14.99 asking price, improving on what its prequel did, with over 70 skirmish maps, online multiplayer since day 1, and a hearty challenge.
This TINY METAL: FULL METAL RUMBLE review is based on a Nintendo Switch copy provided by Area 35.