[PS4Blog.net Interview] Alexander Parfenov On Evil Defenders | PS4Blog.net
We’re working on a review for Evil Defenders, so I got in touch with Alexander Parfenov to talk a bit about the game’s development. Come check it out!
PS4Blog: Good afternoon! Thank you for joining us today. Could you please help us get started by telling our readers a bit about yourself and your work?
Hey there! I’m Alexander Parfenov, lead game designer for Evil Defenders. I was in charge of overall game balance and level design work for the project. That means I’m the one that gets roasted by the players if they find a level too hard to complete!
PS4B: Evil Defenders is on its way to the Nintendo Switch. How would you describe this one to someone who’s never heard about it?
Evil Defenders is a beautiful tower defense game with bright and convincing visuals. You find yourself in a fairytale, albeit in somewhat of a dark world. You are the evil ruler that is protecting his evil lands from the invasion of greedy peasants, mages and other fairytale folks. When developing Evil Defenders, we drew our inspiration from titles such as Dungeon Keeper, Kingdom Rush, Defense Grid, and Fable.
PS4B: How long did it take to bring the game to the Nintendo Switch? Are there any differences between this version and the version previously released on Steam?
Porting to Nintendo Switch took us eight months. The most noticeable difference between the console and the Steam versions is in the controls. Our team has worked super hard to make the game console-ready, and it is, first of all, about the controls. We’ve added Nintendo Switch controller support and tried to ensure that playing the game this way was as user-friendly as possible. So, in the end, it’s up to players to choose how to play: via the console touchscreen or by using the Nintendo Switch Joy-Con.
PS4B: With Evil Defenders now ready to go on Nintendo’s hybrid console, are you considering bringing other games to the Nintendo Switch?
At the moment we’re itchy with anticipation for Evil Defenders’ release for Nintendo Switch, and we haven’t quite considered porting our other titles just yet. However, there’s certainly a chance that some of our other games will make it to Nintendo Switch in the future as well!
PS4B: And now it’s time for us to go. Would you like to add anything else?
Well, I’d like to add that the whole console porting experience has proved to be a great experience for our team, as well as a big challenge. We hope that players find the game just as exciting and that they will enjoy playing it as much as we enjoyed working on it!