[PS4Blog.net Interview] Witch Beam On Assault Android Cactus+

by EdEN, Owner

We’re doing a review for Assault Android Cactus+ on Nintendo Switch, so I got in touch with Witch Beam to talk about the game’s development. Come check it out!

PS4Blog: Good afternoon! Thank you for joining us for this interview. Could you please help us get started by telling our readers a bit about yourself and your work?

Hi there, I’m Sanatana Mishra and I’ve been designing games professionally for over a decade now with a history at Sega Australia, a few years back I decided to risk literally everything in my life and start an indie team called Witch Beam with two good friends, Assault Android Cactus is our first indie game and the + edition for Nintendo Switch is its final form!

PS4B: On that note, Assault Android Cactus+ is out on Nintendo Switch. How would you describe the game to someone who’s never heard about it before?

It’s our attempt to modernize the classic twin-stick shoot ’em up, packed with everything you’d expect like non-stop action and high score chasing but also adding a ton of new elements like switching out lives for a draining battery, you need to recharge, an introduction of light bullet hell from the Japanese shmup scene, and dynamically changing levels that let us create a chaotic bullet ballet experience.

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PS4B: There is a plus right there in the game’s name. On that note, what does the plus mean for the game on Nintendo’s hybrid console?

We’ve added a bunch of new features to this release with the biggest being a complete remix of the entire 25 level campaign that unlocks after you beat the game, it let us go crazy with the enemy variety and level dynamics while amping up the bosses because we know players who are playing this mode have already conquered the base version of every level. There are also new costumes that unlock by simply playing your preferred character across a few stages, and some great new accessibility features like aim assist that kicks in to allow single stick play to open up co-op and widen the pool of who can enjoy AAC.

While not new content for the + edition I would also like to mention we spent a long time making sure AAC+ ran at its best on Switch, and I think people will appreciate that solid 60fps experience.

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PS4B: Is there any chance of getting a physical release for the game on Nintendo Switch down the road?

No plans right now, but I’d love to! Tell your favorite physical distributor to send us a message 🙂

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PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?

I hope folks give Cactus a chance and find the joy in the game that we’ve spent so much of our lives crafting, and I wanna give a shoutout to Treachery in Beatdown City which I’m super excited about grabbing for my Nintendo Switch when it hits this year!

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