[PS4Blog.net Interview] Benjamin Rivers On Worse Than Death

by EdEN, Owner

Worse Than Death is coming to PS4 and Nintendo Switch, so I got in touch with Benjamin Rivers to talk a bit about the game’s development. Come check it out!

PS4Blog: Hi Benjamin! Good to have you back with us at PS4Blog.net. How are you doing today?

Now that we’ve finally announced the game, I feel a whole lot better. This is kind of the theme of the game: holding in a secret is never fun!

PS4B: On that note, you’ve announced that Worse Than Death, which you’ve summed up as X-Files meets Riverdale, will soon release for PS4 and Switch. What more can you tell us about the game?

Worse Than Death is a return to horror for us, of course, but it’s not just us going back to the same well as Home. I wanted to evolve the kinds of games we make and to make something that always felt good to play while keeping the elements of adventure and horror that our fans like. One of the key design goals for Worse Than Death was “to make an adventure game that felt like an action game.” So, even though the controls are simple and accessible, and there’s a focus on story and exploration, we wanted the game to have bursts of speed and to feel really fluid.

The “X-files” part comes from the fact that our hero is always being forced from one locale to the next, usually after some terrible discovery. Just when she thinks she’s safe or has things figured out, something awful happens, and she’s on the run again! The “Riverdale” part comes from the fact that we are also trying to tell a heartfelt story underneath the horror, with a fair bit of melodrama.

PS4B: How long have you been working on Worse Than Death? Has the game’s scope and design changed from the initial concept phase to the game we’ll soon be playing?

By the time the game launches, the development of the game will have taken around two years. The game we’re shipping is the exact game we spelled out in our original design document, so I’m happy to say we avoided scope creep and wild tangents this time around! The toughest part was getting certain story elements just right, which is always difficult when writing games.

One way we’ve expanded the concept of the game, though, is to add the Chapter Zero story to our Discord server. It’s running live up until launch, and each week, fans get to vote on what happens next. We wanted to give players a way to influence the game in a cool new way.

PS4B: Could you please share the PlayStation 4 trophy list for the game with our readers?

Ah, I can’t do that yet, because it’s not finished! This always takes up until the very last moment, because we make changes so often to how trophies work. Usually, we like to use trophies to encourage players to explore different ways to approach our games, and Worse Than Death will be no different.

PS4B: With Worse Than Death on its way to the Nintendo Switch, are there any plans to also bring Home and Alone With You to Nintendo’s hybrid console?

Oooh, good question! I don’t have anything specific to announce about Home or Alone With You on Nintendo Switch right now, but hearing that feedback is important to us. If people want it, please do tell me on Twitter!

PS4B: Once again, thank you for doing this interview!

Thanks for having me!

Related Posts

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More