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[ Interview] Moacube On Cinders |

[ Interview] MoaCube On Cinders
EdEN, Owner
  • On February 11, 2019

We’re working on a review for Cinders, so I got in touch with MoaCube to talk about the game’s development for Nintendo Switch. Come check it out!

PS4Blog: Hi! Welcome. Can you help us get this one going by introducing yourself to our readers?

Hi! My name is Tom Grochowiak, and I’m heading a tiny indie studio MoaCube. It’s a group of close friends and gaming industry vets who for some reason decided the best use of their time is making weird narrative games.

PS4: Cinders is making its way to the Nintendo Switch. What can you tell us about this game?

It’s a fairy tale visual novel based on Cinderella. Except instead of reenacting the story, you can break it any way you want. Get along with the Stepsisters and overthrow the “evil” Stepmother? Yup. Just poison her instead? Sure, why not. Screw that Prince Charming nonsense, seduce his Captain of the Guard and skip the town? If that’s what you want, you do you.

It’s a game about choices, deciding your own Happily Ever After, and having fun with all the stale fairy tale tropes. At the same time, it goes deeper into characters’ motivations and what made them who they are. Like, could the role of the stepsisters be changed if someone gave them more attention and understanding? Try doing just that and see.

PS4: Where there any issues or hurdles you had to overcome during the porting of the game to Nintendo’s hybrid console?

Nope. The Switch is surprisingly easy to work with. Or maybe it’s just cool enough that working on it seems fun, dunno. The only real challenge was moving from mouse to gamepad controls. But there are some great examples to use as a basis here — like the Ace Attorney series.

PS4: Are you considering bringing any other games to the Nintendo Switch?

Who knows…

PS4: Thank you for taking the time to do this interview. Would you like to add anything else before we end this one?

Thanks for the interview!