[PS4Blog.net Interview] Frost Monkey On Massira | PS4Blog.net
We’re working on a review for Massira, so I got in touch with Frost Monkey Games to talk about the game’s development for PS4. Come check it out!
PS4B: Welcome to PS4Blog.net! Thank you for joining us this morning. Could you please introduce yourself to our readers?
Hello! We are Frost Monkey Games, an indie video game development studio with the motivation to reflect social problems by creating video games. The studio was born two years ago in the Master Degree of Video Game Design and Development from the Technical University of Madrid, Spain.
Massira is our first project, and it has been developed for PlayStation 4 thanks to the collaboration of PlayStation Talents. We won the ‘Best Art Award’ and were nominated to the ‘Best Game Award’ and the ‘Best Child Game Award’ at the 4th edition of the PlayStation Talents Awards!
PS4B: Speaking of, you’re set to release Massira on PlayStation 4 in Europe on February 20. How would you describe the game to someone who’s never heard about it?
Massira is a story-driven, puzzle adventure game where you will live the story of Numi and Yara, two Syrian refugees who make a trip to Europe. It’s inspired by facts and real experiencies, but you will see everything from the protagonist Numi’s fantasy perspective.
Massira is intended for people who have a taste for games with social and cultural backgrounds. We hope all of you can discover the hidden reality behind the fantasy and understand the game’s message!
PS4B: The game feels like a very ambitious project for a team that was working on its first video game. What drew you to focus on a game of this scope and on such a delicate topic?
We wanted to make a video game that was different and unique. The project first started with the idea of family relationships, focusing on the relationship between Numi and her grandmother, Yara. But it was a generic theme, and the game did not feel very different from other console releases.
One day, we thought that it would be cool if we managed to deepen the game’s message a bit more and actually address social issues. Back then, the refugees problematic was on the news everyday, and we all shared the same concern about the well-being of these people. So, we decided to change the story and make a game about this topic.
Answering your question about the ambitious nature of the project, in order for Massira to be successful, it had to be a “big” project (for an indie release). We always had in mind the maximum time we wanted to spend developing the game and the team’s production capacity, so we adjusted our efforts to make the best game we could within our scope and budget.
In the end, the project’s ambition and the theme were what kept the team’s morale high during development. If it had been a smaller project, perhaps we would have abandoned it before finishing it, and we would not be talking about it now!
PS4B: With Massira ready to go on PlayStation 4, are you working on a new project or will you be taking a break?
We are focused on launching Massira. Later on, we will adjust the game controls and interface to publish it on PC as well. After that, it depends on the business opportunities we encounter since funding an indie game company is really hard. But we would love to continue making more games with social backgrounds.
PS4B: And that’s all the time we have. Would you like to add anything else?
Thanks to PS4Blog.net for the interview, and to all the people that took the time to read it! You can find us on Twitter and Facebook if you want to keep an eye on us.