[PS4Blog.net Interview] ZRZStudio On Inops | PS4Blog.net
We’re working on a review for Inops, so I got in touch with ZRZStudios to talk a bit about the game’s development. Come check it out!
PS4Blog: Hi! Welcome. Thank you for joining us this afternoon. Could you please get us started by telling our readers a bit about yourself and your work?
Thank you for having us. ZRZStudio is a tiny indie games company made up of just three people. We first started making games on the mobile platform and now moved to consoles and PC. Inops is our first console game, so we are super excited!
PS4B: You’re set to release Inops on Nintendo Switch on January 26. How would you describe the game to someone who’s never heard about it?
I would describe it as a 2D puzzle-based platformer that has a fun way for players to interact with levels since you can do this by using either the touchscreen or physical buttons, whichever you prefer. The main characters are black blobs with white eyes, and we call these blobs Inops, which means helpless in Latin. Inops have the ability to split into loads of little Inops or join into a big one whenever you want, and this is what makes it a fun experience!
PS4B: How long did it take to develop the game and bring it to Nintendo’s console? Where there any particular hurdles or challenges you had to overcome?
Inops has taken two years and four months to develop from start to release. The biggest challenge was the limited resources we had for development. Inops was developed entirely by three people, and that’s including music, artwork, programming, testing, etc. But not having anything outsourced did mean we could dive into any aspect of the game first hand, so it’s been a fun challenge!
PS4B: With Inops now ready to go, are you currently working on a new game? Or are you perhaps taking a much-needed break?
We are currently supporting Inops with a day one patch and any more patches that a required in the future. As of now, we have thrown some ideas around for a new game, but nothing is set stone at the moment.
PS4B: And that’s all the time we have for today. Would you like to add anything else?