[PS4Blog.net Interview] Nerd Monkeys On The Detective Case and Clown Bot
The Detective Case and Clown Bot is making its way to the Nintendo Switch, so I got in touch with Nerd Monkeys to talk about its development for Nintendo’s hybrid console. Come check it out!
PS4Blog: Good afternoon! Thank you for joining us today. Could you help us get started by telling our readers a bit about yourself and your work?
Hello! Hello! Thank you for having me.
My name is Diogo Vasconcelos, and I’m the co-founder and producer at Nerd Monkeys, before that I owned a retro gaming store in Porto, Portugal. Now I’m fully committed to game development here at Nerd Monkeys as well as doing my best to help the game dev scene in Portugal grow in a sustainable manner. Deep down I’m still creatively fueled by my love for retrogaming, and I believe that’s a little bit on the nose if you look at our first game and it’s sequel.
PS4B: The Detective Case and Clown Bot games are making their way to the Nintendo Switch. How would you describe them to someone who’s never heard about them?
True story! We are indeed working towards launching both games on the Nintendo Switch, very exciting stuff because it’s a platform that we believe our game fits in like a glove.
Detective Case and Clown Bot in: Murder in The Hotel Lisbon is a point-and-click pixel-art adventure game in a style inspired on the 90’s games of the same genre, the story is set in Portugal during the 80’s and it’s all done in a rather silly way because it’s a sort of caricature of being Portuguese and some of the quirks that come attached to it.
Right after we launched the first game we had a lot of people asking us to do a sequel, so the idea for a DLC called Detective Case and Clown Bot in: The Express Killer was born, but while developing we got a little bit too excited and it ended up becoming a full stand-alone game. We had a lot of fun with these characters. Hopefully that comes across on the final product for anyone that decides to play our games.
PS4B: How long did it take to develop each game for their initial release on Steam? Where there any particular hurdles or challenges you had to overcome?
The first game took us eight full-time months, everyone gave it their all to make this happen but the major hurdle was the overall budget, this was done on the tightest of budgets. Looking back it still amazes me how dedicated and effective every single person working on this project was, I’m very proud of everyone and the final product.
The second game was done in roughly the same amount of time but dispersed along three years. Everyone was part-time on that project, and we were very fortunate to manage several client work projects that helped us pay the bills and allowed us to work on new projects and ideas, including the sequel. The major hurdle was probably time, it was a bit demoralizing to see the project delayed year after year due to other priorities, but in the end, it all worked out.
PS4B: What prompted you to work on bringing your games to Nintendo’s hybrid platform?
It was an amazing and heartwarming petition done by the Portuguese Fans of the Nintendo Switch Facebook group, after a couple of hundred signatures we tried to do our best to answer with an official announcement saying we heard them and will work to bring these two games to their favorite platform. We are all very thankful for such a warm welcoming by everyone from that community, thank you.
PS4B: When can we expect to play the games on the Nintendo Switch?
It’s still very early to say, but we intend to announce a launch date next year, hopefully, sooner rather than later. All I can say is we’ll do our best!
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we go?
Always! Maybe if all goes well during the production and launch of the game on the Nintendo Switch, we will be able to do it on this community favorite platform, but that is something that we will have to think about a little bit later. ^_^ Thank you very much for having us here. Cheers!