Our review for NAIRI: Tower of Shirin on Nintendo Switch goes live tomorrow, so we got in touch with HomeBearStudio to talk about the game’s development for its Switch release. Come check it out!
PS4B: Good morning! Good to have you with us today. Can you please help us get started by telling our readers a bit about yourself and your work?
Thank you! We’re a small Dutch independent game studio, founded by me (Josh van Kuilenburg) and my significant other (You Miichi). She takes care of the artistic side of things while I focus on the programming, audio, writing, and design.
NAIRI: Tower of Shirin is our first big project. Since we’re just two people, we wanted to make sure we wouldn’t over-scope, so the and click and visual novel genres were a great option for us to do a budget-friendly but fun game while remaining capable of delivering on such an experience, so we decided to offer our own unique take on the genre!
PS4B: It’s been a long road, but NAIRI: Tower of Shirin is set for release on Nintendo Switch this week! How would you describe the game to someone who’s never heard about it?
NAIRI is a very story-driven puzzle game; a fusion between a point & click adventure and a visual novel. As in a visual novel, the narrative is presented in first-person through dialogue by lots of different characters.
However, like in point and click adventures, there are a lot of puzzles to solve as well, which increase in difficulty as the game progresses. The overall presentation is cute without being overly childish, and mature themes are found within the narrative to be enjoyed by all audiences.
PS4B: What was the inspiration for the art style for NAIRI: Tower of Shirin?
Ghibli is certainly one source of inspiration for us, as are Disney and Pixar, as well as other point and click and visual novel games we have played over the years.
I feel that You has a pretty unique way of interpreting and mixing all these different influences – she has a good feel for atmosphere and lighting. She’s been drawing since forever, so at this point, I really just call it her own style. There was no specific work that drove the art style in general, so You draws from her experience and from her way of seeing and appreciating life in general and the environment that surrounds her.
PS4B: Was the character of Nairi inspired by a real-life little girl?
No, not really. We went for a young female character as I felt it would be interesting in terms of character development. Combined with the setting and art style, it’s not an extremely common angle seen in video games.
PS4B: With the game now ready to go on Nintendo Switch, what are you currently working on?
We’re still very busy with the upcoming launch and making sure we are prepared for what comes afterward. Our main priority for the foreseeable future is to make sure people have the best experience with NAIRI: Tower of Shirin we can deliver.
PS4B: And that’s all the time we have for the interview. Once again, thank you for taking the time to do this. Would you like to add anything else before we go?
You’re very welcome!
All I can say is, we can’t wait for NAIRI: Tower of Shirin to finally release on Nintendo Switch as a console exclusive so that we see what players will think of it.
We are incredibly excited to finally get it into people’s hands so that all can play it!