[PS4Blog.net Interview] Flamebait Games On Passpartout: The Starving Artist

by EdEN, Owner

We’re currently working on a review for Passpartout: The Starving Artist, so I got in touch with Flamebait Games to talk about the game’s Nintendo Switch release. Come check it out!

PS4Blog: Welcome! Thank you for joining us today. Could you please get us started by telling our readers a bit about yourself and your work?

We started out as five university student who just wanted to make quirky experimental games. The way we approach that is basically just by creating tons of prototypes of experimental game concepts. Sometimes they work out sometimes they don’t. One of the prototypes we made (in 2015) that worked out was Passpartout. You can still play the old prototype by clicking here.

Once we see we have a concept that people want, we tear it down completely and build it up from scratch to create a full cool experience for the players to enjoy. It’s a super fun way to work, and it allows us to test the waters with really strange ideas!

PS4B: Passpartout: The Starving Artist is now out on Nintendo Switch. How would you describe the game to someone who’s never heard about it?

In essence, it’s a starving artist simulator. You start out as a poor French artist in the outskirts of Paris. By drawing and selling art to rude customers, you generate income to afford your wine and baguette addiction, as well as rent of course. Once you’ve made a name for yourself in the art scene, you move to better studios. The ultimate goal is to become one of the great artists.

In Passpartout you create your own artistic journey. Depending on what and how you draw you’ll unlock different studios and appeal to different types of people. Ultimately depending on your art style, you’ll reach different endings. Will you be a sellout artist only in it for the cash? Or will you be one of the new great expressionists?

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PS4B: It’s certainly a very different type of experience. What drew you to work on this particular project?

Just creating the prototype was really fun. The concept of actually drawing your own art which customers gave feedback is very exciting, and it was so fun just fleshing out different customer personas and create this world where the player creates their own artist story. It’s definitely a quirky concept which aligns perfectly with the type of games we want to make.

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PS4B: With the game now out on Nintendo Switch, are you currently working on any other games for Nintendo’s hybrid console?

We have nothing announced yet, but we might have something cool going on in the near future!

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PS4B: And that’s all the time we have for today. Is there something else you’d like to add?

Passpartout for the other platforms has the popular alternative character ‘French Jazza’ (an adaptation of Draw with Jazza’s avatar into the game). We’re happy to announce that he’ll be added to Passpartout – Switch soon. Stay tuned!

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