[PS4Blog.net Interview] Rafael Dyll On Colours Kickstarter

by EdEN, Owner

With the Colours Kickstarter in full swing, I managed to get in touch with Rafael Dyll to talk a bit about his music for this new project. Come check it out!

PS4B: Good morning! Thank you for joining us today. Could you please help us to get started by telling our readers a bit about yourself and your work?

I am a composer and producer for games. I am based in Germany, near Düsseldorf, where I manage an advertising and video production company full time, but also work on my soundtracks and audio design. Some of my music was done for indy game developers, and I have been fortunate enough to have my work published across most current consoles, but in the past also on retro hardware, which is charming as I’m a fan of old-fashioned gaming myself. Probably the stuff that made the most impact were the Söldner-X games on PlayStation but also some shooters for SEGA and Neo Geo fans. On a personal level, I also produce music and remixes for artists outside of gaming.

PS4B: There is a new Kickstarter campaign for Colours, a piano album of music you’ve worked on. How did this project came to be?

The idea behind the Colours album is a kind of `best-of´ performed on a piano. I’m not much of a performer myself, as I work mostly using sequencer and studio tech, but good for me, there are others much better at playing live. I met the pianist (Kordian Wiecek) a while ago at one of his concerts, where he played some of my own music. So we joined forces, and I eventually talked eastasiasoft into handling the campaign, as they have published some of the games I worked on. I always wanted to do something like this, but without a pianist and crowdfunding, it would have remained a dream.

Rainbow Skies - 4

PS4B: Kordian Więcek is playing the piano on all songs for the album. What drew you to collaborate with him?

Kordian is a fan of game music which makes him ideal. He also happens to like my stuff, so I can’t think of anybody more fitting. He invited me to his concerts, and we generally got along, so we figured it makes sense to get something done. On a professional level, Kordian is not only a piano lecturer but also has two degrees on music (theory and educational science) under his belt. I have no classic training – no way I could write the notes for the music sheet either. I just make up the music in my head and produce it really.

PS4B: How where the tracks for the album and vinyl selected? Any chance of there being more songs added and the CD upgraded to a double CD if enough funding is secured?

We tried to find pieces that suit the concept. Some were already originally devised as piano tunes in the games, but some were not. So we had to find out what works. Also, Kordian and I both had favorites that we tried to have represented. We also knew that fans of my work had certain expectations, so that was important too. In the end, we can’t make everyone happy, but we think we’ve made the right decisions. We planned the first part of the album as a coherent story, expressed in tones of colours, hence the name. Actually, the entire album is very varied, with a wide range of musical ideas.

PS4B: And that’s all the time we have for today. Would you like to add anything else before we go?

Thank you for inviting me to the interview. Fingers crossed that the Kickstarter is funded, ideally by reaching the stretch goal. This would enable us to make more tracks and also add a very lengthy Söldner-X medley, which I’m sure fans would love to hear.

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