[PS4Blog.net Interview] Hitcents On Don’t Sink

by EdEN, Owner

Hitcents is working on releasing Don’t Sink from Studio Eris on Nintendo Switch, so I got in touch with the studio to talk about the game’s development for Nintendo’s hybrid console.

PS4Blog: Good morning! Welcome to PS4Blog.net. Could you please help us get started by telling our readers a bit about yourself and your work?

Hey there! Very happy to be here. My name is Jordan Taylor, and I’m the Studio Head at Hitcents. We are an indie game publisher (and developer!) focused on helping bring well-crafted indie games to market. I’ve played a wide variety of video games over the past 20+ years, and some of my most memorable experiences originate from titles created by small, dedicated, talented indie dev studios. At Hitcents, we’ve worked on all sides of the game development industry, and it means a lot to us to have the opportunity with work indie studios such as these. We’re on a mission to find indie studios all around the globe who we can help bring their games to the most popular platforms and earn the recognition they deserve.

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PS4B: Don’t Sink is making its way to the Nintendo Switch this Fall. How would you describe the game to someone who’s never heard about it?

To apply a genre to it, Don’t Sink is a pirate-themed Sandbox/Adventure RPG, but that doesn’t really tell the story well enough. What’s it like to play? Well, if you’ve ever wanted to be a pirate without having to deal with messy parrots and the threat of scurvy, you owe it to yourself to play Don’t Sink. Along your journey, you’ll be sailing the high seas, governing your own island, partaking in a slew of quests, maintaining the morale of your crew, and enjoying the wry, tongue-in-cheek humor of townspeople the world over.

PS4B: What drew you to working with Studio Eris to bring Don’t Sink to Nintendo’s hybrid console?

When I was first introduced to Don’t Sink, I couldn’t take my eyes off the visuals. In my first time playing, my goal was just to see more and more of the scenery. Daniel Marques (Artist for Don’t Sink) did such a fantastic job of designing and arranging the color palette for the game. It was a sign of quality that I found to be carried through the rest of the game. Sebastian Nigro (Lead Dev) and Christopher Anselmo (Composer) both take a lot of pride in their work as well. It’s important to me to be able to work with people who are passionate about creating something good, and those three guys at Studio Eris aim to do exactly that. Not just for Don’t Sink, but for future projects as well.

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PS4B: Are you currently working on releasing other games on Nintendo Switch over the next year?

Yes, I am! We published Draw a Stickman: EPIC 2 and A Robot Named Fight! to Nintendo Switch earlier this year, Don’t Sink launches this Fall, and we have a number of unannounced titles lined up over the next year and beyond, for Nintendo Switch and other platforms. I can’t go into too many specifics just yet though, but it’s quite a variety of games. Just to highlight a few: one is a brutally challenging 2D action-platformer, another is a long-awaited sequel, and there is also a unique fully-3D tactical RPG.

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PS4B: And that’s all the time we have for today. Would you like to add anything else before we go?

First, I want to say thank you for the interview!

Second, I’ll encourage everybody to follow Hitcents on Twitter, as we’ll be sending out lots of good information over the next weeks and months. If you want to say hey to me, you can find me on Twitter as well! Cheers!

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