Wandersong is releasing on Nintendo Switch this week, so I got in touch with Greg Lobanov to talk a bit about the game’s development. Come check it out!
PS4Blog: Good morning! Thank you for joining us today at PS4Blog.net. Could you please get us started by telling our readers a bit about yourself and your work?
I’m Greg Lobanov, an indie game designer! I’ve been making silly games for mobile and PC for about ten years, in all kinds of genres from jRPG to roguelike to SCHMUP. You can see a bunch of my games at my website!
PS4B: It’s been a long journey, but Wandersong is ready to go on Nintendo Switch! How would you describe the game to someone who’s never heard about it?
It’s a musical adventure game where you use singing to help people! You play as a goofy bard on a journey around the world. You essentially play as a walking musical instrument, and you can make up your own songs, and the world responds to your music in different ways.
PS4B: How much did the game’s overall concept, gameplay mechanics and art style change between the time of the Kickstarter campaign and what we’ll get to play on Nintendo’s hybrid console?
Not very much! I refined the art a lot and figured the colors and style a lot more, but it’s essentially the same art direction that we had the start. And as far as story and design, I figured out a lot of the little details as I went, but the big picture is very consistent with what I envisioned when I made the campaign.
PS4B: What made you decide to team up with Humble Bundle for Wandersong? What are the benefits of this endeavor?
Humble has worked with a few games we respect, as well as close friends. They had a warm and friendly vibe that suited the game, and I enjoy that their brand is founded on charity… it’s just very Wandersong. On the practical side of things, they paid for our console port and helped us finish the game. None of that could have happened without their help.
PS4B: Now that the game is all set, are you currently working on a new project or will you be taking a bit of a break?
I have some ideas! But I would like to take some time after this game to see how it does and think carefully about what my next project will be.
PS4B: And that’s all the time we have for today. Is there something else you’d like to add before we end this one?
We worked really hard on this game for a long time because we really believed in it and its positive message. We’re all really proud of it! And really excited to finally share it with the world! We hope you love it!