[PS4Blog.net Interview] Awesome Games Studio On Fury Unleashed
Fury Unleashed is making will be releasing on the PlayStation 4 and the Nintendo Switch in 2019, so I got in touch with Awesome Games Studio to talk about this action release.
PS4BLog: Welcome to PS4Blog.net! Could you please tell our readers a bit about yourself and your work?
Hi! I’m Marcin Draszczuk, and I’m the founder of Awesome Games Studio, a small indie company based in Cracow, Poland. We’ve set our first steps on Xbox Live Indie Games in the era of the Xbox 360 and later moved on to Steam and current gen consoles.
PS4B: Fury Unleashed, formerly known as The Badass Hero, is making its way to the PS4 and the Nintendo Switch next year. How would you describe the game to someone who’s never heard about it?
It’s an action platformer where you play through pages of procedurally-generated comic books. It is kind of like Metal Slug meets Rogue Legacy, but with three entirely different settings – the first comic book is set in an Aztec jungle, the second is Nazi military base, and the third is alien mothership. Every time you play you encounter different layout of levels, find different items and fight different bosses. But when you die, you get to upgrade your hero to make subsequent runs easier. So it’s a bit more casual than your typical roguelite game – we don’t want players to get too frustrated playing it, we want them to have lots of fun.
PS4B: For how long have you been working on the game so far? Have there been any significant changes (aside from the name change) for the game between the initial concept and the version currently in development?
We’ve started working on the game at the beginning of 2015, so it’s three and half a year already, and it’ll be four by the time we release it. And yes, there’s been quite a lot of changes from the initial concept. At the very beginning, it was designed as a linear platformer shooter with a very cheesy art style. During the development we’ve decided to make it a roguelite – we’ve added procedural generation and random items and events. We’ve also changed the art style to a more realistic one, introduced melee weapons and made a decision to enable local co-op. So you could say that the game we’re going to release is a completely different to one that we’ve started working on.
PS4: How did Adam Skorupa and Krzysztof Wierzynkiewicz come on board to work on the game’s soundtrack?
They’re both based in Poland too, so it came pretty naturally – we’ve met each other several times in local events and been part of Polish game developer community. At some point, Adam commented that he really loves the art style of the game and he is a huge fan of platformers. So when we were looking for a composer for the game, we knew that he’d be interested in working with us on the title, and so he was.
PS4B: And now it’s time for us to go. Would you like to add anything else before we end this one?
We really hope that you’ll enjoy playing Fury Unleashed! We’re going to spend the last few months of development polishing it, to make sure that you won’t be disappointed if you decide to buy it!