[PS4] The Spectrum Retreat Review | PS4Blog.net
The Spectrum Retreat is a fantastic and clever puzzler on PlayStation 4 that you should definitely check out. Find out why in our The Spectrum Retreat review!
The Spectrum Retreat is a first-person puzzler in which you wake up in a hotel known as the Penrose Hotel, a very futuristic location that changes according to the taste of its guests. You have no idea of how you get there, and no memory of booking any hotel room. After this, you receive a mysterious phone call promising to help you make good on your escape. Escape from a hotel? Why escape from a hotel? You’ll have to play the game to find out!
You will divide your time between exploring the hotel and solving some color-based puzzles. As you progress, the protagonist will begin to recall certain events that lead to him ending up at the hotel. The story is a good one that will keep you engaged until the end, and the only thing I can complain about is that the font size is a bit on the small side which makes it hard to read, which is a shame since the story is definitely worth the price of admission. Hopefully, this can be patched soon?
Every floor has a door with a keycode, and that means you need to find the code for the door. The code is not hard to find and is often close by, but once the code has been found, you will enter a portal room with a variety of color-based puzzles. Some are really easy to complete, but as you progress in the game, the difficulty will start to increase considerably. During a puzzle, you hold a device that acts as your phone, but that also has the ability to absorb color from the glowing cubes which are lined around the rooms. You will need to use the colors of the cube to get to the exit, which sounds simple but has more to it than expected.
Along from the puzzles and the exploration, each morning you need to follow a preset routine of waking up and getting a knock at your door, reminding you that breakfast in the dining room is waiting for you. The weirdest thing about the game is that the NPC look like mannequins, and even though they have no mouths, no eyes, and no nose, they can speak. While the game is not a horror release, the mannequin-like NPC do give this release an eerie feel as you feel that they are staring at you with their blank face.
The Spectrum Retreat is a game that I had been following, and I’m happy I got a chance to play it since I definitely liked its lush futuristic hotel setting, the color-based puzzle solving, and the great story. The one complaint would be the weird-looking mannequins, but that’s about it! Hopefully Dan Smith gives us some extra puzzles as DLC since I had fun with this 5-7 hour release and wouldn’t mind more puzzles, or a full-fledged sequel!
This The Spectrum Retreat review is based on a PlayStation 4 copy provided by Ripstone.