[PS4Blog.net Interview] Nitrome On Bomb Chicken | PS4Blog.net
We’re currently working on a review for Bomb Chicken (a very fun 2D platformer!), so I got in touch with Nitrome to talk about the game’s development for its Nintendo Switch release. Come check it out!
PS4Blog: Welcome to PS4Blog.net! Thank you for taking the time to do this interview. Could you please get us started by telling our readers a bit about yourself and your work?
Hi, my name is Jonathan Annal, and I am one of the Directors at Nitrome Ltd and a team member on our newly released title Bomb Chicken our first console release on Switch. A little about Nitrome itself, we are a small London based studio of 13 people who make games primarily for mobile. People actually often say that we are the Nintendo of mobile – huge praise since we are massive Nintendo fanboys.
PS4B: Bomb Chicken is now out on Nintendo Switch. How would you describe the game to someone who’s never heard about it?
Its a highly accessible chicken puzzle platformer with a really fun bomb laying mechanic, set in a world of dark fast food humor.
To go into a little more detail: You play as a chicken who is granted the power to lay bombs at an infinite rate. To pudgy to jump, you must use your newfound powers to stack on top of each other to reach higher ground. You can also use your new found arsenal to Attack, Defend, Rebound, Burn, Roll, and Destroy solving puzzles and challenges as you progress.
We really explored the use of dual function design. A weapon that is used for movement, attack, and defense all on the use of a single button is something we are particularly proud of.
PS4B: How long did it take to develop the game? Where there any particular hurdles or challenges you had to overcome to bring it to the Nintendo Switch?
I don’t know exactly how long the project took to complete – definitely longer than we would have liked. It started off with just two team members for a long while, and we are still finishing the game off for other platforms too so its an ongoing project to this date.
The game is built in Unity, so apart from a few unfamiliarities like there approval process and system specific things, there wasn’t much of note that caused us any issues in bringing the game to Switch.
PS4B: Now that the game has been launched are you considering working on additional levels for Bomb Chicken to be made available either as free or paid DLC?
We always said that if we reached a decent number of sales (i.e., enough to realistically cover our dev costs across platforms), that we would do some DLC for the game. So far we haven’t hit the downloads we’d hoped for, but it’s the early days, and we have other platforms we’ll be releasing on in the future, so it’s unclear at the moment if we will or won’t.
PS4B: And now it’s time for us to go. Would you like to add anything else before we end this one?
All I’d like to say is we had a blast making this game, and we are getting some fantastic feedback from the players and reviewers who have downloaded so far. We definitely plan to release more games outside of Bomb Chicken on Switch and have some really eggciting projects in the works.