[PS4Blog.net Interview] Deeli Network On Gene Rain

by EdEN, Owner

We’re working on a review for Gene Rain on PlayStation 4, so I got in touch with Deeli Network to talk about the game’s development for Sony’s console. Come check it out!

PS4Blog: Morning! Thank you for joining us today for this interview. Could you please introduce yourself to our readers and tell them a bit about your work?

Morning! Thank you for this interview. I am Hank Chen, business director of Deeli Network, in China. I work on managing issues with Sony, Microsoft, Steam, Tencent, and more, always looking for partners to cooperate with, such as Unity, Nvidia, Intel, and AMD. I also attend expos such as E3, the Unite conference, and Chinajoy, maintaining good relationships with the media, streamers, and fans. Oh, and I also posting news on social media and answer questions from our fans, both in China and in the rest of the world.

Deeli Network Technology Co., Ltd. is a Chinese company established in October 2015 by Steven Sun, who’s also the producer of Gene Rain, with core team members who came to work here from other studios to provide us with a lot of in game development.

PS4B: Gene Rain is out on PlayStation 4. How would you describe this game to someone who’s never heard about it?

Gene Rain is a sci-fi third-person shooter single player indie release that presents an event that’s due to change history in the year 2089. It is then that a spray agent will be released into the air, mutating genes and altering humanity’s genetic structure. Some can evolve to cope with the alterations, but many others can’t, so they are killed. The game is set at the start of this event when the world is starting to panic.

Players control the Death Squad, a team of robots and humans aiming to stop the event to be able to restore the world order. To do this, they need to take down the wind towers responsible for spreading the agent, and the post-apocalyptic landscape they need to negotiate won’t help at all.

It launched on the PS4 PSN store in NA on July 17, and on the Microsoft NA store on July 24, with subsequent launches in other regions/countries and on Steam.

PS4B: How long did it take to develop Gene Rain? Where there any considerable changes in the game between its original concept and the game we can now play on Sony’s console?

Three years! At first, we wanted to create a PS VR game since we had worked on several high-quality VR titles such as Killing Zone, AI town, and Dragon & Island for the Chinese market. And then one day, we thought “why not make a console game with a VR component?”

PS4B: Are you developing any additional content for Gene Rain on PS4?

We’ll release a PS VR DLC around October which will support both first-person and third-person perspectives, as well as support for the aim controller.

PS4B: And that’s all the time we have for today. Is there something else you’d like to add?

We are a small team with members who like to play games and make games. Gene Rain is our first big console game, and it’s an indie game, not an AAA game, with which we aim to provide everyone with a lot of fun. We hope you enjoy it!

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