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[PS4Blog.net Interview] MythicOwl On Hexologic | PS4Blog.net

[PS4Blog.net Interview] MythicOwl On Hexologic
EdEN, Owner

We’re currently playing Hexologic on Nintendo Switch to bring you a review for the game, so I got in touch with the team at MythicOwl to talk about the game and it’s release for Nintendo’s console.

PS4Blog: Hi! Thank you for taking the time to do this interview. Could you please get us started by letting our readers know a bit about yourself and your work?

Hello, thank you for the opportunity to introduce ourselves. We are a young studio, established in 2014 and basically work on games that educate gamers by entertainment. We want to give them a proper quality time while playing and encourage learning of new skills – somehow push their brains and expand their knowledge. We pay really close attention to quality and since almost everyone is a gamer nowadays, we think it is really important to develop ourselves with creative digital products, not only shooting monsters and destroying galaxies with interstellar weapons.


PS4B: Hexologic is now out on Nintendo Switch. How would you describe the game to someone who’s never heard about it?

MythicOwl: Hexologic is a relaxing, logic game with an adventure-like style. The logical element is designed in the most accessible way for the people not experienced with such genre and just starting their journey with such. We did our best to make it interesting for newcomers and gamers experienced in logical games, such as Sudoku or other hex-based puzzles.

The rules are simple, and the game carefully guides the player through more advanced mechanics. Hexagonal fields are the core of each level, with 1, 2 or 3 dots aligned with them. The goal is to allocate the dots, so their overall value equals the number on each smaller triangle. This simple rule evolves – and what is the greatest strength of Hexologic – it is really well balanced so the player just flows through each level with even greater satisfaction.

PS4B: How long did it take to develop the game? Where there any particular hurdles or challenges you had to overcome when bringing the game to Switch?

It took us about 5 months to develop the game on Nintendo Switch, PC and mobiles. When it comes to Switch, the development was pretty smooth. Of course, we had to adjust the interface and controls, but from the technical point of view – it was rather non-problematic. The certification-related issues took us the most time, to be honest. One thing that we are probably mostly proud of is how we handled the controls, which were initially designed to for mobile touchscreens. Now it is really easy to play Hexologic with different controllers and they in fact allow for more efficient playing than the touchscreen.

PS4B: With Hexologic out there on Nintendo’s hybrid console, what are you currently working on?

We are working on a number of projects at the moment, one of them is Trancelation – a fast paced, dynamic PC game about pairing and translating words, set in a bright, neon-like world. It has some really cool aesthetics that go well together with electronic music – it’s a pretty innovative take on language learning skills and we really look forward to it.

PS4B: And that’s all the time we have for today. Is there something else you’d like to add

Well, thank you so much for the opportunity, we really appreciate it. If you’d like to know more about us and our games, follow us on social media as we will have more news coming soon!


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