[PS4Blog.net Interview] Bedtime Digital Games On Figment

by EdEN, Owner

Figment will be making its way to PlayStation 4 and Nintendo Switch, and since we’ll be working on reviewing the game I got in touch with Bedtime Digital Games to talk about the game’s development for its console release.

PS4Blog: Welcome! Thank you for taking the time to do this interview. Can you please tell our readers a bit about yourself and your work?

My name is Jonas Byrresen and I am the creative director at Bedtime Digital Games, as well as one of the founders, back from when we were just students. I have an Master in Interactive Digital Media with specialization in game design and development.

In my daily work I am responsible for keeping the overall creative direction of our games, meaning where are we going, how much in a direction we are going and how. On some projects I am very hands on, meaning design docs, planning and development, while more in the background in some other teams and projects. But always there. We’ve already released three games, all with very unique universes and beautiful visuals: Back to Bed, Chronology and Figment.

PS4B: You’re currently working on Figment for a release on Nintendo Switch and PlayStation 4. How would you describe the game to someone who’s never heard about it?

Figment is an adventure game that takes place inside someone’s mind. Dusty, the (now retired) courage of the mind, needs to go back to work to defeat old Nightmares that mysteriously returned. If you like unique games, with one-of-a-kind setting, you will definitely enjoy Figment. It’s not every day that you explore a human mind! We also have unique visuals, with a hand-painted result that will seduce all gamers looking for some eye-candy. To top it off, our game is a musical, with singing boss battles. How cool is that?

PS4B: Have there been any particular challenges or hurdles you’ve had to overcome when porting the game to PS4 and Switch? Any differences between these two console versions?

Game development is always unpredictable. We sadly ran into some issues while porting the game, as all platforms have different specifics and require some hand-tailored solutions. As it is our first time working on those platforms, we were discovering some of those specific needs along the way, which slowed down our progresses. We didn’t encounter very specific challenges, more so various little hurdles that we fixed along the way. There’s no major difference, as we want to bring the same experience to all Figment players regardless of the platform.

PS4B: Once again, thank you for doing this interview. Is there something else you’d like to add before we go?

I like to always finish up with pointing out that I hope people will try Figment as it comes to their platform. The game actually have a lot of layered storytelling that for many speaks to the core of going through challenges as a human. You can enjoy the game for both the journey or the challenge, but hopefully both.

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