[PS4Blog.net Interview] Limited Run Games On Saturday Morning RPG
We’re currently working on a review for Saturday Morning RPG on Nintendo Switch, so I got in touch with Limited Run Games to talk about it and other physical Nintendo Switch releases the team has in store for 2018 and beyond!
PS4Blog: Hi Doug! Good to have you back with us at PS4Blog.net. How’s your day going?
Douglas: It’s going great! Thank you so much for the interview! I brought Josh along with me!
PS4B: Hi Josh! Thanks for joining in on the fun. Everyone at Limited Run Games is probably thrilled about the release of Saturday Morning RPG on Nintendo Switch! Where there any issues or challenges you had to overcome when porting the game to Nintendo’s hybrid console?
Josh: There weren’t really many challenges. Nintendo has made the process of developing for the Switch very intuitive and hassle-free. It was a very smooth process to bring the game to Switch!
PS4B: Now that the digital version is ready to go you’re hard at work on setting things up for the physical release over at the LRG website. On that note, are you releasing a standard and a collector’s edition for Saturday Morning RPG on Switch? If so, what will be included in each version?
Josh: There will be both a standard and collector’s edition. The standard edition features reversible cover art and a manual with art and game info inside. The collector’s edition includes a standard edition game, a SteelBook case, two 3.75 inch action figures, a cassette tape with new songs from Rocky IV/Transformers composer Vince DiCola, and an 18 x 24-inch poster.
PS4B: Thimbleweed Park has already come and gone over at Limited Run Games, and you’re currently offering your second and third Switch games at the site. What can you tell our readers about your collaboration with Tribute Games?
Douglas: Tribute Games are one of my all-time favorite indie developers out there. The founders originally worked at Ubisoft and worked on a well-known game called Scott Pilgrim vs. The World, and I’ve been a huge fan of their work ever since! I love the art style they use, even when it’s not them working alongside Paul Robertson. You can just look at a game and say: “That’s a Tribute game!”. Ever since I got to meet them, we’ve been really close friends, and we love working with them. I was super stoked that we were able to do our 2nd and 3rd releases on Switch with them!
PS4B: Now that you’ve gotten into the groove with your Switch releases, what other physical games will you be bringing to Nintendo’s latest console this year?
Douglas: We’ve already announced Slime-San, Saturday Morning RPG and of course the big one, Night Trap! We have some more titles coming too! We have what we feel are some of the best games on Switch signed. We also have some killer collector’s editions coming too! Our goal is to have max two releases per month so that we don’t overwhelm our customers and to keep an open pre-order model for at least two weeks.
PS4B: And that’s all the time we have for today. is there something else you’d like to add before we go?