[PS4Blog.net Interview] Asymmetric On West Of Loathing
West of Loathing is making its way to the Nintendo Switch this Spring (as in, the current one it seems), so I got in touch with designer/producer Kevin Simmons at Asymmetric to talk about the game’s development for Nintendo hybrid console.
PS4Blog: Morning! Thank you for taking the time to join us today. How are you doing after the craziness of GDC?
The conventions never stop! Before GDC we were showing West of Loathing at SXSW, and this weekend we’re off to PAX East! The week after that, WoL is being demoed at EGX Rezzed in London, and the week after THAT we have a classic arcade and pinball convention in Mesa, AZ that we organize every year called ZapCon. At some point, we’ll get to relax and take a breather, though we’re not sure when that’ll be.
PS4B: We’re here to talk about West of Loathing. And… go!
West of Loathing is our stick-figure cowboy comedy game! It’s a hybrid of an adventure game and an RPG, set in the wild west and filled to the absolute brim with jokes, goofs, and gags. It’s out now on Steam and GOG (for Windows, Mac, and Linux), and coming to Switch and other platforms as soon as we can manage.
PS4B: What will be different/remain the same for its Nintendo Switch release?
The game will largely be the same as the desktop version. We’ve revamped a lot of the UI to be Joy-Con friendly, though it will also work with the Switch’s touchscreen. We have a few ideas for a couple of Switch-exclusive features, but we don’t want to spoil the (probably underwhelming) surprise for anyone just yet.
PS4B: The game has the always vague “this Spring” release date. Are we talking April Spring, May Spring or “June but could slip into Summer” Spring?
Yes! It’ll definitely be one of those Springs.
PS4B: And now it’s time for us to go. Would you like to add anything else before we end this one?
Have you ever really looked at your hands? I mean REALLY looked?