[PlayStation 4] Kingdom Come: Deliverance Review | PS4Blog.net
Are you ready to dive into a historically accurate medieval game on PlayStation 4? Then come check out our Kingdom Come: Deliverance review!
Kingdom Come: Deliverance | Launch Trailer | PS4
‘You’re Henry, the son of a blacksmith. Thrust into a raging civil war, you watch helplessly as invaders storm your village and slaughter your friends and family. Narrowly escaping the brutal attack, you grab your sword to fight back. Avenge the death of your parents and help repel the invading forces!
• Massive realistic open world: Majestic castles, vast fields, all rendered in stunning high-end graphics
• Non-linear story: Solve quests in multiple ways, then face the consequences of your decisions
• Challenging combat: Distance, stealth, or melee. Choose your weapons and execute dozens of combos in battles that are as thrilling as they are merciless
• Character development: Choose your equipment, improve your skills and earn new perks
• Dynamic world: Your actions influence the reactions of the people around you. Fight, steal, seduce, threaten, persuade, or bribe.
• Historical accuracy: Meet real historical characters and experience the genuine look and feel of medieval Bohemia’
Kingdom Come: Deliverance is a Kickstarter success story for a project that tripled his initial goal. The game was described to me when I heard about it for the first time as a historically accurate Skyrim – a pretty accurate description of the game. As someone who loved Skyrim, I was definitely more than ready to jump in!
One of the first things I noticed in the game was that you don’t create a character: you are Henry, the son of a blacksmith, growing up in a small village, outside a castle. As with most games like this, the story starts small and slowly moves towards becoming an epic adventure. The initial section in the game acts as a tutorial, and it shows how dynamic the world can be.
The tutorial has you talking to your father, who asks that you go into town and get some charcoal to complete an important project. He doesn’t give you money, but lets you know that he is owed money by one of the farmers for you to collect. What happened next was really cool! I met my friends in the village, and they recruited me to cause mischief against someone with opposing political views. After almost getting caught throwing manure at their white house, we ran from the guards and found safety. Then I talked to the farmer, who told me he didn’t have the money. I went to his house and found a locked box that I couldn’t open as I didn’t have a lockpick. I talked to one of my friends, and they offered me some lockpicks. I tried to lockpick it (and due to this being way harder than it should be) I broke all of my lockpicks.
I talked to my friends again, and they suggested beating him up as a group. After a few seconds of fighting with him, he gave me the key to the box, where I found the items my father had crafted, which I could then trade or sell to make some money. I went to the charcoal vendor and tried to trade with him but even after bartering (which I’m pretty sure I didn’t do right), I wasn’t able to buy enough charcoal. Finally, I realized I could look at the mound of charcoal, and I steal some, so I stole the charcoal, but a guard saw me, and I had to run away as fast as possible to get back to my father!
As you can see, this sequence shows the amount of choice and options in the game. I could have solved the quest forgoing all the work and just steal the charcoal immediately. I was talking to someone else about their playthrough, and they didn’t meet up with the friends, turning the fight with the man into a huge punching slog. Another person got caught by a guard early and was thrown in jail, waking up the next day to utter chaos. This truly is a game that can give everyone a different experience… and that was only the tutorial!
**** Spoilers Over ****
This is a world where everything matters. How you are dressed, if you bathed, if your weapon is bloody or not… everything in this game can trigger different outcomes and very different runs for each player. The weather will change, the game has different day and night cycles, and the excellent AI will react to things differently depending on the environmental factors and how you have taken care of your character.
As I mentioned before, the game is very realistic… almost to its own detriment. You can break your leg, you need to eat food, have to sleep, making this a difficult game to play. Initially, you could only save by sleeping in your “home” bed or drinking limited Savior Schnoops (which felt too much like the typewriter ribbons from Resident Evil), but in the game’s most recent patch, they have added a Save and Exit feature which completely changes how you approach each gaming session.
Combat in Kingdom Come: Deliverance gets quite complicated as well. Coming off from playing Dynasty Warriors 9, which has you mashing buttons to defeat hundreds of warriors at once, this came off as a much different experience. You can swing your sword five different ways and use the right stick to pick the direction in which you swing your blade. You have to really watch your opponents and attack and parry at the right times. When you wear heavier armor, you really feel the weight of it while moving, and helmets will actually obscure your field of vision! It takes quite a while to learn how to properly work the combat, but once you get it going the game feels so rewarding.
One of the big issues I did have with the game is the tutorials on how to do certain things. For instance, both the lock picking and the bartering tutorials were thrown at me as a screen of text with a picture or two – not enough to understand the mechanics. Lockpicking was also overly difficult with the spinning mechanic they used, which the team has acknowledged and changed with the patch.
The game itself is gorgeous with great visuals all around, from the many characters to the large environments you’ll visit, whether they be castles, villages, forests, or any of the other locations. The lighting was very good as well, from the sunrises and sunsets to the star-filled sky, to how light seeps through in the forest and how things go pitch black at night.
Kingdom Come: Deliverance is a great game that’s almost held back a bit by what makes it so special. I loved the dynamic world and the chase for realism within it, but I didn’t like the difficulty spikes that come with it – when you lose a few hours of progress because you haven’t saved things can feel quite frustrating. Luckily the team is hard at work and is continuisly improving the game, so your experience with this one will certainly be even better than mine. In the end, it’s a great game that is worth playing on PlayStation 4 and which I’m sure wil win several awards this year.
This Kingdom Come: Deliverance review is based on a PS4 copy provided by Deep Silver.