[PS4Blog.net Interview] Ukiyo Publishing On Death Road to Canada
We’ll be reviewing Death Road to Canada next month so we got in touch with Ukiyo Publishing to talk about the games road to consoles and beyond.
PS4Blog: Welcome to PS4Blog.net. Thank you for taking the time to do this interview. Could you please get us started by telling our readers a bit about yourself and your work?
Hello, I’m Paul Hann Managing Director of UKIYO Publishing and we work with indies to port and publish there content to consoles, our first title Expand we released last October for PlayStation 4 and our upcoming title Death Road to Canada we are hoping to release in April for PlayStation 4, Xbox One and Nintendo Switch.
PS4B: You’re set to release Death Road to Canada on consoles this spring. How would you describe the game to someone who’s never heard about it?
Death Road to Canada is a roguelike, randomly generated road trip simulator were you travel along Route 66 in a desperate attempt to escape from zombie hordes and make it to the promise that is Canada. During your journey you control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies. You can make up to 80 customized characters using the character maker, to add friends and family to the game. They will then appear during your journey on the Death Road.
PS4B: Where there any particular hurdles or challenges you had to overcome to bring the game to consoles?
The scale of the Trophies for the game was probably the biggest challenges for the game. We pushed the Trophy Limit to the max, and now have 66 separate Trophies – probably the largest Trophy set we have worked on, since the implementation of the Trophy system by PlayStation. Some are very unique, like recruiting and surviving the trip with a Bodybuilder that’s so strong they can pick up the car and throw it, yet they don’t have a standard attack.
PS4B: Are there any differences between the PlayStation 4 version and, say, the Nintendo Switch version?
The main difference is that the PlayStation 4 version will have a brand new platinum Trophy created especially for PlayStation. All other in-game elements will be the same across the console versions.
PS4B: What other games is Ukiyo working on for a console release this year
We are working on a few really interesting project for the near future, but unfortunately we can’t go into to much detail at this stage. Our immediate focus after Death Road’s initial release will be to look at patching additional language options and working towards a physical release for the game.
PS4B: And now it is time for us to go. Would you like to add anything else before we end this one?
We’d just like to add that Death Road to Canada is coming this April to consoles. It was a TouchArcade game of 2017 and hopefully a game of 2018 contender for consoles. For all news and updates, please follow our Twitter and Facebook. We hope to release more great titles like this in the future.