We had fun playing The Station for our review, so we got in touch with indie team The Station to talk about the game’s development for its PlayStation 4 release.
PS4Blog: Welcome to PS4Blog.net! Can you help us by first introducing yourself to our readers and telling them a bit about your work?
Yes, hello! My name is Kevin Harwood, and I’m the Creative Director of The Station. I believe that the best stories aren’t told – they are shown. I believe that story is King and is the most important part of any game experience.
PS4B: The Station is now out on for PlayStation 4. How would you describe the game to someone who’s never heard about it?
The Station is a sci-fi mystery set on a space station that was sent to research and alien civilization’s planet. After losing contact with the crew, you are sent to figure out what happened. What you’ll discover will decide the fate of two civilizations.
This is a mystery game that won’t hold your hand. Each environment has a story to tell if you look close enough.
PS4B: How long has the team been working on the game? Where there any challenges you had to overcome during development?
The entire process has been about three years but only about 18 months of production. We had such a specific vision for this title, so we spent more than a year in design focusing on the story and the characters.
Probably the biggest challenge was our team configuration. We all work remotely, and most us have never met each other which creates a really interesting dynamic. Whether it was time zones or needing to pantomime an animation style we had some unique challenges.
PS4B: Thank you for doing this interview. Is there something else you’d like to add before we end this?
Yes, thank you so much to you folks who love games! The number of times that a stranger became a friend through this development process has been life-changing. I seriously can’t wait for you to enjoy this experience.