We’ll be working on a review for Timothy vs. the Aliens on PlayStation 4, so we got in touch with Miguel Diaz from indie studio Wild Sphere to talk about the game’s development for Sony’s console.
PS4Blog: Welcome to PS4Blog.net. Could you please introduce yourself to our readers and tell them a bit about your work?
Hi! There are two people in Wild Sphere: Irene A. Guardiola and myself. Even though we’ve been collaborating on several projects over the last ten years, we founded Wild Sphere roughly three years ago.
For Timothy vs. the Aliens, we bumped up the team to four people. Along with the two us, we have Salomon Gallardo (Artist) and Juan Ruiz (3D artist). We also have two people working on the game’s magnificent soundtrack: Mangu Diaz and Adrian Berenguer – in fact, we’re collaborating with Adrian thanks to PlayStation Talents Music, and he has worked on one of the game’s musical themes.
Up until now we have developed 14 video games, but this is our first one developed exclusively for the PlayStation 4.
PS4B: On that note, Wild Sphere has been hard at work on Timothy vs. the Aliens, and the game is pretty much ready for its European release before the month is over. How would you describe the game to someone who’s never heard about it?
Timothy vs. the Aliens is an open world platforming adventure in which you play as a gangster who will defend his black and white city from a colorful alien invasion.
The game’s story takes place in Little Fish City, a large city that players can explore in total freedom and which hides many missions to take on and secrets to uncover. It is a city packed with platforms, so to travel through it, you won’t just be going from point A to point B. On top of exploring by foot, you can also explore the city in your car by using the vehicles you can drive around in the game.
You’ll also find some action-packed moments in Timothy vs. the Aliens, as well as plenty of puzzles to solve and objects to find so that you can help other characters, thus gaining access to new or hidden locations.
PS4B: How long did it take the team to bring the game from concept to the final version we’ll soon get to play? Was there any challenge or hurdle you had to overcome during development to make it to the finish line?
We worked on the concept during all of 2016. We began production in February 2017 when we entered the PlayStation Talents Games Camp, and we have been working on the game for ten months.
Without a doubt, our biggest effort has gone into the gameplay and the visuals of the game. We’re especially happy about the controls for the main character – in this case, Irene has done an excellent job with programming the in-game physics.
We have definitely had some hard times when we felt overwhelmed. But in the end, once things move forward and little by little you start to see how everything starts to take shape, you forget about your problems.
PS4B: With the game ready to go on PlayStation 4, what is the studio currently working on? Are you considering developing any additional content to release as DLC for Timothy vs. the Aliens or have you now moved on to a new project?
We have several things in mind, but we’re not ready to talk about it yet, although we can mention that we’ll go for a gameplay style similar to Timothy.
We have some ideas on the drawing board, all in an action/adventure gameplay style. We want to take a technical leap forward, but it’s still too soon to talk about it.
PS4B: And now it’s time for us to end this interview. Is there something else you’d like to add before we go?
We want to take this moment to thank Roberto, Alvaro, Paloma, Iker and the entire team at PlayStation Talents – without their support this video game could not exist.
We have put all of our efforts, love, and passion into this project, and we hope that players can see that when they play Timothy vs. the Aliens.
We also want to thank you and PS4Blog.net for giving us the opportunity to talk about Timothy vs. the Aliens.
We hope that everyone enjoys playing Timothy vs. the Aliens.