[PS4Blog.net Interview] Ditto On GoNNER | PS4Blog.net
GoNNER is an interesting indie procedurally-generated 2D platformer with some roguelike elements thrown in for kicks now on Nintendo Switch. Learn more about it in our interview with its programmer!
PS4Blog Hi! Thank you for joining us today. Could you please get us started by telling our readers a bit about yourself and your work?
Hello, thank you for having me! Something about myself, huh? I’m Ditto, my mom calls me Mattias though. I’m definitely a human being, something I learnt to accept quite recently. I’m interested in people, culture, art and good conversations. I hope that universal basic income becomes a thing soon so that no one is forced to work on something they don’t believe in. I believe in video games. I sort of hate video games though, but don’t tell anyone I said that…
My work? I make video games. I made GoNNER! I made a bunch of other little games as well, for game jams and otherwise. I also dabble with a lot of digital visual stuff in various forms. Visuals for music shows, renders for printing, moving digital artworks(in the 90s they where called screensavers), that sorta thing! I like color a lot, and try to explore color, movement and shape in whatever I do.
PS4B: GoNNER is a very interesting game on Nintendo Switch with a nice art style. How would you describe the game to someone who hasn’t played it yet?
I would describe it as a very video-gamey video game. If you’ve played and enjoyed platformers, arcade games or 2d shooters in the past, there’s a good chance you’ll enjoy GoNNER. It’s got procedurally generated levels, filled with enemies to shoot or jump on. You can equip a bunch of different guns, heads or backpacks that all give you different abilities. You’re also friends with a giant space whale. Her name is Sally and she is very nice.
PS4B: Where there any particular challenges or hurdles you had to overcome when developing the game for the Nintendo Switch?
We got help from Coatsink in porting the game, they’re extremely talented and nice to work with so I feel like it was a pretty smooth porting job. Me and Marty from Coatsink actually gave a talk about the process of porting GoNNER, if you feel like seeing us talk about it in person you can check this video!
PS4B: Due to the game’s nature, are you considering working on any DLC for GoNNER to expand on its content?
Yes! I’m actually working on something right now, well, just before I started answering these questions! I think it’s going to be really interesting and cool to see how it works in the game and how people receive it. I’m not really going to spoil anything about it tho, heh, but something’s on the way!
PS4B: What games are you currently working on for this year? What can you tell us about each project?
Apart from GoNNER content, I’m working on a couple more projects at the moment, but they’re all in this weird semi-secret state. More news on that soon, maybe? Who knows, I sure don’t!
PS4B And now it is time for us to go. Once again, thank you for taking the time to do this interview. Would you like to add anything else?
I’d like to remind anyone reading this that nothing is ever less complex than it seems. Thank you so much for having me! <3