[PS4Blog.net Interview] Fourattic On Crossing Souls

by EdEN, Owner

Crossing Souls is making its way to the PlayStation early next year so I got in touch with the team at Fourattic to talk about the game’s development.

PS4Blog: Hi! Thank you for joining us at PS4Blog.net. Could you please tell our readers a bit about yourself and your work?

We’re Fourattic, a small team from Seville, Spain. At the beginning, we were just four friends who wanted to make something different. There weren’t too many jobs in Spain when we started, so we talked about starting up our own company and doing some cool stuff … Oh, how naive we were!

That was more than four years ago and, since then, we have made all kind of things like websites, mobile apps and mobile casual games. But we weren’t making almost any money so, at that point, we were about to close the company. We decided to try one last thing before throwing in the towel, and that was to put all our effort behind what we really loved from the depths of our hearts: an adventure game.

We’ve been gamers since we were kids, so making a great game like the ones we used to play years ago was something “logical” for us. We discovered some great and successful games on Kickstarter, and we didn’t have anything to lose, so we thought we would give it a shot. Crossing Souls came up to our minds, and here we are!

PS4B: Crossing Souls has been announced for a PlayStation 4 release next year. How would you describe the game to someone who’s never heard about it?

Crossing Souls is an action adventure with an orthogonal 2D view and an 80s looking style, slightly similar to classics like The Legend of Zelda, Alundra or the more recent indie game Hyper Light Drifter.

You will be able to control five different characters: Chris, Matt, Big Joe, Charlie, and Kevin. Each one has different abilities and weapons, which will have to be mixed to overcome challenges involving exploration, meeting dozens of NPC from different epochs, solving puzzles, looking for treasure and fighting against enemies.

One of the most important items in the game will be the Duat Stone. This is a mysterious stone found earlier in the game which will allow you to switch to the death plane and interact with thousands of souls which exist there, awaiting their trial before being able to finally rest in peace.

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Holding the Duat Stone will reveal the ghosts around you, but they won’t always be friendly. You will have to use this item wisely to collect clues or solve some puzzles as well.

The game will have plenty of references to classic films, TV shows, and video games that are dear to us from our childhoods. Because Crossing Souls is based in the 80s, the “easter eggs” will be related with audiovisual content of the era, but we’ve also included references to more recent entertainment.

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PS4B: The 1980s are strong in this one. What made the team focus on this particular era as one of the big influences on the game’s look and feel?

To be honest, we missed being kids. When you’re planning your near future and your possible adult life, it’s hard not to look behind you, remember how much simpler life was and realize how things change over time.

We love old games, too, so we just had to mix those two things, and Crossing Souls was the result. We want to develop a funny and profound game which evokes those childhood memories, with a great plot which can make you remember those times with a bit of nostalgia.

So, basically, the idea which “moves” the game is your childhood and the fun times you shared with good old friends. We missed those kinds of adventures you used to see in films, where everything was possible and where any kid could become a hero living a unique adventure without stepping out from his town.

We think that epicness is somehow lost in adult life. Our modern lives are surrounded by more stress than they were back then, and we don’t enjoy that “magic” anymore, as we call it. The loss of magic feels lost in modern films sometimes too. How many people feel that Prometheus doesn’t quite reach the heights of Alien, or that Super8 isn’t on par with the magic that E.T. or The Goonies had?

To be honest, we like clichés. The 80s were a very special decade with lots of awesome things concerning movies, tv or music, so we try to embrace them as much as we can BUT while keeping our own personality. Crossing Souls includes some plot twists with which we think players will be surprised.

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PS4B: How big is the game? How long on average would it take someone to play it all from start to finish?

It will depend a lot on the kind of player you are. If you like exploring, looking for secrets, talking to all kinds of eccentric NPCs and finding collectibles, you can easily spend more than 9 hours within a playthrough. If you prefer skipping these kinds of things and going for the main plot you can also do that, but you might miss out on most of what the game has to offer, and it might take you only half of the time.

PS4B: And now it is time for us to go. Would you like to add anything else before we end this?

Do you remember what you felt when you saw Michael J. Fox turning into the coolest werewolf ever? Or when Gary and Wyatt created the perfect woman with parts of a scanned magazine? When Elliot and his band of friends took off with their bikes? Or when you saw a DeLorean with a flux capacitor could travel in time? That was PURE MAGIC. The way the stories were told made you believe in them, and you could step into the shoes of any character in a special manner.

With Crossing Souls, we want to revive those childhood feelings. Those adventures which could happen to anyone. We wanted to develop a funny and profound game, with a great plot which reminds you of those magical childhood moments where maybe you used a towel as a cape, a broomstick as a sword or hung out in a secret fort.

At the same time, this game is totally enjoyable for younger players who want to experience an epic adventure with a special personality and funny, interesting gameplay. Hopefully, young and adults will be surprised and find something they can enjoy equally.

We hope with all our hearts that you enjoy this game as much as we did making it when it releases on Feb. 13, 2018! We wouldn’t have made this far if it weren’t for all our supporters. So we want to thank all of you for believing the game and give a great big virtual hug to our lovely community! Adventure is awaiting you all in 1986!

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