[PS4Blog.net Interview] Over The Moon Games On The Fall: Unbound

by EdEN, Owner

The Fall: Unbound has been delayed to early 2018 by indie Over The Moon Games, so we got in touch with John Warner to talk about the game’s PlayStation 4 release.

PS4Blog: Hi John! Good to have you with us at PS4blog.net. How have you been?

Great! A little busy… okay, a lot busy. Actually, I’ve been bloody stressed out, to be honest, but I’d much rather be that than bored… So, on the whole… Good! I’ve been good.

PS4B: We shared with our readers the news about The Fall: Unbound being delayed to early 2018. Could you please elaborate on the reasons why you felt you had to delay the release?

Absolutely. The main reason is launch window timing. A few months ago we realized that hitting our launch window was going to be difficult, and that we could probably squeeze the game into October, or maayybee November. However, that would put us into the release window for the AAA industry, which is a bad idea. There are simply way too many high profile games being released at that time, and little indies like me don’t have a hope in hell of winning the attention of the press, or the money of consumers, when studios hundreds of times larger than us are fighting for the same thing. People only have so much Christmas cheer to share, man. And they’ve got to buy liquor. it’s a tight time of the year.

PS4B: That means The Fall: Unbound is set to be a much larger game when compared to its prequel, right? On that note, what would be an estimate on how many hours a single run is going to take?

It’s really hard to say, because adventure games take such a wide range of time to complete. For new players who don’t know any of the puzzles, we’ve had some playthroughs that take about 20 hours, but that varies widely. During speed-runs, when I’m rushing through the game, smashing through dialogue, looking for major bugs, it takes me about 4 times as long as that same process in part 1. It’s a much bigger game.

PS4B: Are you considering adding a Platinum trophy to The Fall: Unbound on PlayStation 4?

Absolutely, if Sony will have us! We’ve been getting the game stable on all our platforms over the last month, and these sorts of things are a big focus in the coming weeks.

PS4B: Is a version of Part 1 of The Fall something you’d consider releasing on Nintendo Switch before launching Part 2 next year?

It’s something that we’d very much like to do, but Nintendo is the gatekeeper here. Obviously the more platforms, the better, but it appears that Nintendo’s keeping a tight watch on what they let onto their platform, which I think is a good decision. I’ll let you guys know when we’re confident one way or the other.

PS4B: And now it is time for us to go. Thank you for taking the time to do this interview. Is there something else you’d like to add before we end this?

My very own soapbox? Well, as it happens I’ve been in a development cave for several months. I have nothing to say to the outside world right now. I’ll shave and get my talking face back on closer to release.

Thanks for reaching out! It’s a pleasure.

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