Mossmouth has announced that it is bringing Spelunky 2, the sequel to critically acclaimed and fan favorite Spelunky, to PlayStation 4. Come check out its announcement trailer!
Derek Yu has a lot to about the sequel:
After Spelunky was released, I took a break from game development, got married, and became a dad! During this period, I wrote a book about Spelunky’s development and my design philosophies, but mostly I spent time with my wife and daughter. As my daughter got older and the chaos began to subside, however, thoughts of Spelunky 2 started to take a real shape inside my head.
Given what I wanted to do with the sequel, I knew the only way it could possibly get made is with my friends at BlitWorks. Sony first introduced me to them in 2013 to port Spelunky to PS3, PS Vita, and eventually PS4. I had a great experience working with them on the ports – they’re extremely professional, easy-going, and good at what they do. As far as I was concerned, Spelunky 2 would get made with Blit or it wouldn’t get made at all, since Blit was familiar with the original game and also had the skills and manpower to do the sequel justice. The only thing I wasn’t sure of was whether they would want to build a game from scratch with me, since their specialty was porting.
Thankfully, they were excited to work together again! And so, along with Eirik Suhrke (Spelunky’s musician), we began working on Spelunky 2 and have been at it for a couple of years now. Andy Hull, Spelunky’s lead programmer, is working on his own game, Dunk Lords, but I’ll definitely be picking his brain for feedback, as well.