[PS4Blog.net Interview] Crescent Moon Games On Morphite
We’re currently playing Morphite for our review, so we got in touch with Crescent Moon Games to talk about the game’s development and PlayStation 4 release.
PS4Blog: Hi! Thank you for joining us at PS4Blog.net. Could you please introduce yourself to our readers and tell them a bit about your work?
Crescent Moon Games has been making and publishing games since 2010, when we released our first game, Ravensword.
We have released other games such as Paper Monsters, and The Deer God.
PS4B: Morphite is out on PlayStation 4. How would you describe the game?
Morphite is kind of a difficult game to describe. It has old-school roots, it was heavily inspired by the Metroid Prime series, but also owes a lot to No Man’s Sky when it comes to exploring randomized worlds. The game focuses on main character Myrah Kale, who along with her sidekick, Kitcat, discovers a mysterious substance known as Morphite.
The game takes you on a series of 20 main missions in its storyline, but then you can go off and explore random planets on the side. These planets have various life forms to scan and sell, as well as minerals to find and use for crafting upgrades for your weapons.
PS4B: How long did it take the team to complete the game’s development? Where there any considerable changes to the game from initial concept to the final release?
It has taken roughly a year and a half, which seems long and short at the same time. Originally it was just going to be a procedural Metroid style FPS, but then we decided to add space travel, random encounters, and space combat. It’s come a long way in that short amount of time.
PS4B: On average, how long would it take someone to complete all the objectives required for unlocking all PS4 trophies in Morphite?
It should take around 10-20 hours (rough estimate).
PS4B: Are you considering releasing any additional content for the game either as free or paid DLC?
We are definitely considering adding more content. We haven’t decided exactly what that will be yet as we want to see how people react to the game first. Then do more polishing and fixes. Then figure out what kind of content can come next.
We’d also love to do a sequel, based on the characters that appear in this one.
PS4B: And now it’s time for us to go. Would you like to add anything else?
We’re extremely excited to release the game, and we’re hoping everyone enjoys it as much as we enjoyed making it.